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Merge pull request #4061 from Venugh/4.x
Fix some whitespaces in Datastore
This commit is contained in:
@@ -81,11 +81,11 @@ struct ItemSparseEntry
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int32 SpellCategory[MAX_ITEM_PROTO_SPELLS]; // 85 - 89
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int32 SpellCategoryCooldown[MAX_ITEM_PROTO_SPELLS]; // 90 - 94
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uint32 Bonding; // 95
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char* Name; // 96
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char* Name2; // 97
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char* Name3; // 98
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char* Name4; // 99
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char* Description; // 100
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char* Name; // 96
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char* Name2; // 97
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char* Name3; // 98
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char* Name4; // 99
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char* Description; // 100
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uint32 PageText; // 101
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uint32 LanguageID; // 102
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uint32 PageMaterial; // 103
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@@ -44,14 +44,14 @@ struct AchievementEntry
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int32 requiredFaction; // 1 -1=all, 0=horde, 1=alliance
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int32 mapID; // 2 -1=none
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//uint32 parentAchievement; // 3 its Achievement parent (can`t start while parent uncomplete, use its Criteria if don`t have own, use its progress on begin)
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char* name; // 4
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//char* description; // 5
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char* name; // 4
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//char* description; // 5
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uint32 categoryId; // 6
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uint32 points; // 7 reward points
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//uint32 OrderInCategory; // 8
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uint32 flags; // 9
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//uint32 icon; // 10 icon (from SpellIcon.dbc)
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//char* reward; // 11
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//char* reward; // 11
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uint32 count; // 12 - need this count of completed criterias (own or referenced achievement criterias)
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uint32 refAchievement; // 13 - referenced achievement (counting of all completed criterias)
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};
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@@ -532,7 +532,7 @@ struct AreaTableEntry
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uint32 flags; // 4, unknown value but 312 for all cities
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// 5-9 unused
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int32 area_level; // 10
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char* area_name; // 11
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char* area_name; // 11
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uint32 team; // 12
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// 13-19 unknown
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//uint32 unk20; // 20 4.0.0
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@@ -569,8 +569,8 @@ struct AreaPOIEntry
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uint32 mapId; //14
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//uint32 val1; //15
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uint32 zoneId; //16
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//char* name; //17 - name
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//char* name2; //18 - name2
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//char* name; //17 - name
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//char* name2; //18 - name2
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uint32 worldState; //19
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//uint32 val2; //20
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//uint32 unk; //21
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@@ -632,7 +632,7 @@ struct BattlemasterListEntry
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int32 mapid[8]; // 1-8 mapid
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uint32 type; // 9 (3 - BG, 4 - arena)
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//uint32 canJoinAsGroup; // 10 (0 or 1)
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char* name; // 11
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char* name; // 11
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uint32 maxGroupSize; // 12 maxGroupSize, used for checking if queue as group
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uint32 HolidayWorldStateId; // 13 new 3.1
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uint32 minLevel; // 14, min level (sync with PvPDifficulty.dbc content)
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@@ -663,7 +663,7 @@ struct CharTitlesEntry
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{
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uint32 ID; // 0, title ids, for example in Quest::GetCharTitleId()
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//uint32 unk1; // 1 flags?
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char* name; // 2 m_name_lang
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char* name; // 2 m_name_lang
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//char* name2; // 3 m_name1_lang
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uint32 bit_index; // 4 m_mask_ID used in PLAYER_CHOSEN_TITLE and 1<<index in PLAYER__FIELD_KNOWN_TITLES
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//uint32 // 5
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@@ -674,7 +674,7 @@ struct ChatChannelsEntry
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uint32 ChannelID; // 0
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uint32 flags; // 1
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//uint32 // 2 m_factionGroup
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char* pattern; // 3 m_name_lang
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char* pattern; // 3 m_name_lang
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//char* name; // 4 m_shortcut_lang
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};
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@@ -683,7 +683,7 @@ struct ChrClassesEntry
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uint32 ClassID; // 0
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uint32 powerType; // 1 m_DisplayPower
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// 2 m_petNameToken
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char* name; // 3 m_name_lang
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char* name; // 3 m_name_lang
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//char* nameFemale; // 4 m_name_female_lang
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//char* nameNeutralGender; // 5 m_name_male_lang
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//char* capitalizedName // 6, m_filename
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@@ -709,7 +709,7 @@ struct ChrRacesEntry
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// 8-11 unused
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uint32 CinematicSequence; // 12 id from CinematicSequences.dbc
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//uint32 unk_322; // 13 m_alliance (0 alliance, 1 horde, 2 not available?)
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char* name; // 14 m_name_lang used for DBC language detection/selection
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char* name; // 14 m_name_lang used for DBC language detection/selection
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//char* nameFemale; // 15 m_name_female_lang
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//char* nameNeutralGender; // 16 m_name_male_lang
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// 17-18 m_facialHairCustomization[2]
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@@ -778,7 +778,7 @@ struct CreatureFamilyEntry
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uint32 petFoodMask; // 7 m_petFoodMask
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int32 petTalentType; // 8 m_petTalentType
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// 9 m_categoryEnumID
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char* Name; // 10 m_name_lang
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char* Name; // 10 m_name_lang
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// 11 m_iconFile
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};
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@@ -834,15 +834,15 @@ struct CurrencyTypesEntry
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{
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uint32 ID; // 0 not used
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//uint32 Category; // 1 may be category
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//char* name; // 2
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//char* iconName; // 3
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//char* name; // 2
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//char* iconName; // 3
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//uint32 unk4; // 4 all 0
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//uint32 unk5; // 5 archaeology-related (?)
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//uint32 unk6; // 6 archaeology-related (?)
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uint32 TotalCap; // 7
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uint32 WeekCap; // 8
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//int32 unk9; // 9
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//char* description; // 10
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//char* description; // 10
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};
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struct DestructibleModelDataEntry
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@@ -880,7 +880,7 @@ struct DungeonEncounterEntry
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uint32 difficulty; // 2 instance mode
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//uint32 unk0; // 3
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uint32 encounterIndex; // 4 encounter index for creating completed mask
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char* encounterName; // 5-20 encounter name
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char* encounterName; // 5 encounter name
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//uint32 nameFlags; // 21
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//uint32 unk1; // 22
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};
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@@ -900,7 +900,7 @@ struct DurabilityQualityEntry
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struct EmotesEntry
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{
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uint32 Id; // 0
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//char* Name; // 1, internal name
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//char* Name; // 1, internal name
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//uint32 AnimationId; // 2, ref to animationData
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uint32 Flags; // 3, bitmask, may be unit_flags
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uint32 EmoteType; // 4, Can be 0, 1 or 2 (determine how emote are shown)
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@@ -928,7 +928,7 @@ struct FactionEntry
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float spilloverRateOut; // 20 Faction outputs rep * spilloverRateOut as spillover reputation
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uint32 spilloverMaxRankIn; // 21 The highest rank the faction will profit from incoming spillover
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//uint32 spilloverRank_unk; // 22 It does not seem to be the max standing at which a faction outputs spillover ...so no idea
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char* name; // 23 m_name_lang
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char* name; // 23 m_name_lang
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//char* description; // 24 m_description_lang
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//uint32 // 25
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@@ -999,14 +999,14 @@ struct GameObjectDisplayInfoEntry
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{
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uint32 Displayid; // 0 m_ID
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// char* filename; // 1
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//uint32 unk1[10]; //2-11
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//uint32 unk1[10]; //2-11
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float minX;
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float minY;
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float minZ;
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float maxX;
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float maxY;
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float maxZ;
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//uint32 transport; //18
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//uint32 transport; //18
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};
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struct GemPropertiesEntry
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@@ -1107,8 +1107,7 @@ struct GtRegenMPPerSptEntry
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struct HolidayDescriptionsEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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//char* name // 1 m_name_lang
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};
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*/
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@@ -1116,8 +1115,7 @@ struct HolidayDescriptionsEntry
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struct HolidayNamesEntry
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{
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uint32 ID; // 0, this is NOT holiday id
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//char* name[16] // 1-16 m_name_lang
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// 17 name flags
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//char* name // 1 m_name_lang
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};
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*/
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@@ -1170,30 +1168,30 @@ struct ItemClassEntry
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// ItemDamageWand.dbc
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struct ItemDamageEntry
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{
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uint32 Id; // 0 item level
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float Value[7]; // 1-7 multiplier for item quality
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uint32 Id2; // 8 item level
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uint32 Id; // 0 item level
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float Value[7]; // 1-7 multiplier for item quality
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uint32 Id2; // 8 item level
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};
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struct ItemArmorQualityEntry
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{
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uint32 Id; // 0 item level
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float Value[7]; // 1-7 multiplier for item quality
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uint32 Id2; // 8 item level
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uint32 Id; // 0 item level
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float Value[7]; // 1-7 multiplier for item quality
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uint32 Id2; // 8 item level
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};
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struct ItemArmorShieldEntry
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{
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uint32 Id; // 0 item level
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uint32 Id2; // 1 item level
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float Value[7]; // 2-8 multiplier for item quality
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uint32 Id; // 0 item level
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uint32 Id2; // 1 item level
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float Value[7]; // 2-8 multiplier for item quality
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};
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struct ItemArmorTotalEntry
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{
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uint32 Id; // 0 item level
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uint32 Id2; // 1 item level
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float Value[4]; // 2-5 multiplier for armor types (cloth...plate)
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uint32 Id; // 0 item level
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uint32 Id2; // 1 item level
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float Value[4]; // 2-5 multiplier for armor types (cloth...plate)
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};
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struct ItemBagFamilyEntry
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@@ -1252,16 +1250,16 @@ struct ItemLimitCategoryEntry
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struct ItemRandomPropertiesEntry
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{
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uint32 ID; // 0 m_ID
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//char* internalName // 1 m_Name
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//char* internalName // 1 m_Name
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uint32 enchant_id[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 2-4 m_Enchantment
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// 5-6 unused
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char* nameSuffix; // 7 m_name_lang
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char* nameSuffix; // 7 m_name_lang
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};
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struct ItemRandomSuffixEntry
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{
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uint32 ID; // 0 m_ID
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char* nameSuffix; // 1 m_name_lang
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char* nameSuffix; // 1 m_name_lang
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// 2 m_internalName
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uint32 enchant_id[5]; // 3-7 m_enchantment
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uint32 prefix[5]; // 8-12 m_allocationPct
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@@ -1273,7 +1271,7 @@ struct ItemRandomSuffixEntry
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struct ItemSetEntry
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{
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//uint32 id // 0 m_ID
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char* name; // 1 m_name_lang
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char* name; // 1 m_name_lang
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uint32 itemId[MAX_ITEM_SET_ITEMS]; // 2-18 m_itemID
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uint32 spells[MAX_ITEM_SET_SPELLS]; // 19-26 m_setSpellID
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uint32 items_to_triggerspell[MAX_ITEM_SET_SPELLS]; // 27-34 m_setThreshold
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@@ -1299,7 +1297,7 @@ struct LFGDungeonEntry
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uint32 expansion; // 29
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//uint32 unk4; // 30
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uint32 grouptype; // 31
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//char* desc; // 32-47 Description
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//char* desc; // 32 Description
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// Helpers
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uint32 Entry() const { return ID + (type << 24); }
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};
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@@ -1340,7 +1338,7 @@ struct LockEntry
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struct PhaseEntry
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{
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uint32 ID; // 0
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char* Name; // 1
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char* Name; // 1
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uint32 phaseShift; // 2
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};
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@@ -1348,7 +1346,7 @@ struct MailTemplateEntry
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{
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uint32 ID; // 0
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//char* subject; // 1 m_subject_lang
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char* content; // 2 m_body_lang
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char* content; // 2 m_body_lang
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};
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struct MapEntry
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@@ -1359,7 +1357,7 @@ struct MapEntry
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//uint32 unk_330; // 3
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//uint32 unk4; // 4 4.0.1
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//uint32 isPvP; // 5 m_PVP 0 or 1 for battlegrounds (not arenas)
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char* name; // 6 m_MapName_lang
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char* name; // 6 m_MapName_lang
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uint32 linked_zone; // 7 m_areaTableID
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//char* hordeIntro; // 8 m_MapDescription0_lang
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//char* allianceIntro; // 9 m_MapDescription1_lang
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@@ -1406,7 +1404,7 @@ struct MapDifficultyEntry
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//uint32 Id; // 0
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uint32 MapId; // 1
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uint32 Difficulty; // 2 (for arenas: arena slot)
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char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
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char* areaTriggerText; // 3 m_message_lang (text showed when transfer to map failed)
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uint32 resetTime; // 4, m_raidDuration in secs, 0 if no fixed reset time
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uint32 maxPlayers; // 5, m_maxPlayers some heroic versions have 0 when expected same amount as in normal version
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//char* difficultyString; // 6 m_difficultystring
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@@ -1523,7 +1521,7 @@ struct SkillLineEntry
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uint32 id; // 0 m_ID
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int32 categoryId; // 1 m_categoryID
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//uint32 skillCostID; // 2 m_skillCostsID
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char* name; // 3 m_displayName_lang
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char* name; // 3 m_displayName_lang
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//char* description; // 4 m_description_lang
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uint32 spellIcon; // 5 m_spellIconID
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//char* alternateVerb; // 6 m_alternateVerb_lang
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@@ -1643,7 +1641,7 @@ struct SpellCastingRequirementsEntry
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// SpellTotems.dbc
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struct SpellTotemsEntry
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{
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uint32 Id; // 0 m_ID
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uint32 Id; // 0 m_ID
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uint32 TotemCategory[MAX_SPELL_TOTEMS]; // 1 m_requiredTotemCategoryID
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uint32 Totem[MAX_SPELL_TOTEMS]; // 2 m_totem
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};
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@@ -1683,10 +1681,10 @@ struct SpellEntry
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uint32 SpellVisual[2]; // 17-18 m_spellVisualID
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uint32 SpellIconID; // 19 m_spellIconID
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uint32 activeIconID; // 20 m_activeIconID
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char* SpellName; // 21 m_name_lang
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char* Rank; // 22 m_nameSubtext_lang
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//char* Description; // 23 m_description_lang not used
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//char* ToolTip; // 24 m_auraDescription_lang not used
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char* SpellName; // 21 m_name_lang
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char* Rank; // 22 m_nameSubtext_lang
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//char* Description; // 23 m_description_lang not used
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//char* ToolTip; // 24 m_auraDescription_lang not used
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uint32 SchoolMask; // 25 m_schoolMask
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uint32 runeCostID; // 26 m_runeCostID
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//uint32 spellMissileID; // 27 m_spellMissileID not used
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@@ -1804,31 +1802,31 @@ struct SpellClassOptionsEntry
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struct SpellInterruptsEntry
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{
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//uint32 Id; // 0 m_ID
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uint32 AuraInterruptFlags; // 33 m_auraInterruptFlags
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//uint32 // 34 4.0.0
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uint32 ChannelInterruptFlags; // 35 m_channelInterruptFlags
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//uint32 // 36 4.0.0
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uint32 InterruptFlags; // 32 m_interruptFlags
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uint32 AuraInterruptFlags; // 1 m_auraInterruptFlags
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//uint32 // 2 4.0.0
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uint32 ChannelInterruptFlags; // 3 m_channelInterruptFlags
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//uint32 // 4 4.0.0
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uint32 InterruptFlags; // 5 m_interruptFlags
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};
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// SpellLevels.dbc
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struct SpellLevelsEntry
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{
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//uint32 Id; // 0 m_ID
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uint32 baseLevel; // 41 m_baseLevel
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uint32 maxLevel; // 40 m_maxLevel
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uint32 spellLevel; // 42 m_spellLevel
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uint32 baseLevel; // 1 m_baseLevel
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uint32 maxLevel; // 2 m_maxLevel
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uint32 spellLevel; // 3 m_spellLevel
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};
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// SpellPower.dbc
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struct SpellPowerEntry
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{
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//uint32 Id; // 0 m_ID
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uint32 manaCost; // 45 m_manaCost
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uint32 manaCostPerlevel; // 46 m_manaCostPerLevel
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uint32 ManaCostPercentage; // 144 m_manaCostPct
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uint32 manaPerSecond; // 47 m_manaPerSecond
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//uint32 PowerDisplayId; // 168 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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uint32 manaCost; // 1 m_manaCost
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uint32 manaCostPerlevel; // 2 m_manaCostPerLevel
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uint32 ManaCostPercentage; // 3 m_manaCostPct
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uint32 manaPerSecond; // 4 m_manaPerSecond
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//uint32 PowerDisplayId; // 5 m_powerDisplayID - id from PowerDisplay.dbc, new in 3.1
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//uint32 unk1; // 6 4.0.0
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};
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@@ -1848,7 +1846,7 @@ struct SpellShapeshiftFormEntry
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{
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uint32 ID; // 0
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//uint32 buttonPosition; // 1 unused
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//char* Name; // 2 unused
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//char* Name; // 2 unused
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||||
uint32 flags1; // 3
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int32 creatureType; // 4 <=0 humanoid, other normal creature types
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//uint32 unk1; // 5 unused, related to next field
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@@ -1877,10 +1875,10 @@ struct SpellShapeshiftEntry
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struct SpellTargetRestrictionsEntry
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{
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uint32 Id; // 0 m_ID
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uint32 MaxAffectedTargets; // 152 m_maxTargets
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uint32 MaxTargetLevel; // 147 m_maxTargetLevel
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uint32 TargetCreatureType; // 18 m_targetCreatureType
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uint32 Targets; // 17 m_targets
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uint32 MaxAffectedTargets; // 1 m_maxTargets
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uint32 MaxTargetLevel; // 2 m_maxTargetLevel
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||||
uint32 TargetCreatureType; // 3 m_targetCreatureType
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||||
uint32 Targets; // 4 m_targets
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||||
};
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||||
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// SpellReagents.dbc
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@@ -1938,7 +1936,7 @@ struct SpellItemEnchantmentEntry
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uint32 amount[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 5-7 m_effectPointsMin[MAX_ITEM_ENCHANTMENT_EFFECTS]
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//uint32 amount2[MAX_ITEM_ENCHANTMENT_EFFECTS] // 8-10 m_effectPointsMax[MAX_ITEM_ENCHANTMENT_EFFECTS]
|
||||
uint32 spellid[MAX_ITEM_ENCHANTMENT_EFFECTS]; // 11-13 m_effectArg[MAX_ITEM_ENCHANTMENT_EFFECTS]
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||||
char* description; // 14 m_name_lang
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||||
char* description; // 14 m_name_lang
|
||||
uint32 aura_id; // 15 m_itemVisual
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||||
uint32 slot; // 16 m_flags
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||||
uint32 GemID; // 17 m_src_itemID
|
||||
@@ -2017,7 +2015,7 @@ struct TaxiNodesEntry
|
||||
float x; // 2 m_x
|
||||
float y; // 3 m_y
|
||||
float z; // 4 m_z
|
||||
char* name; // 5 m_Name_lang
|
||||
char* name; // 5 m_Name_lang
|
||||
uint32 MountCreatureID[2]; // 6-7 m_MountCreatureID[2]
|
||||
};
|
||||
|
||||
|
||||
Reference in New Issue
Block a user