Core/Bnet: Implement a way to handle turn protobuf service calls into async requests

This commit is contained in:
Shauren
2017-09-21 21:59:59 +02:00
parent 115dffde98
commit 3269a68427
52 changed files with 1527 additions and 1044 deletions

View File

@@ -22,12 +22,12 @@ Battlenet::Services::GameUtilities::GameUtilities(Session* session) : GameUtilit
{
}
uint32 Battlenet::Services::GameUtilities::HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response)
uint32 Battlenet::Services::GameUtilities::HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
return _session->HandleProcessClientRequest(request, response);
}
uint32 Battlenet::Services::GameUtilities::HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response)
uint32 Battlenet::Services::GameUtilities::HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
{
return _session->HandleGetAllValuesForAttribute(request, response);
}