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Core/Bnet: Implement a way to handle turn protobuf service calls into async requests
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@@ -22,12 +22,12 @@ Battlenet::Services::GameUtilities::GameUtilities(Session* session) : GameUtilit
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{
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}
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uint32 Battlenet::Services::GameUtilities::HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response)
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uint32 Battlenet::Services::GameUtilities::HandleProcessClientRequest(game_utilities::v1::ClientRequest const* request, game_utilities::v1::ClientResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
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{
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return _session->HandleProcessClientRequest(request, response);
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}
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uint32 Battlenet::Services::GameUtilities::HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response)
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uint32 Battlenet::Services::GameUtilities::HandleGetAllValuesForAttribute(game_utilities::v1::GetAllValuesForAttributeRequest const* request, game_utilities::v1::GetAllValuesForAttributeResponse* response, std::function<void(ServiceBase*, uint32, ::google::protobuf::Message const*)>& /*continuation*/)
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{
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return _session->HandleGetAllValuesForAttribute(request, response);
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}
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