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Scripts/Misc: Script Romantic Picnic Basket
- Fix achievement "Lonely?" - Added spell_holiday.cpp for spells related with holidays scripts - Closes #5116 ❤️
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@@ -669,7 +669,7 @@ public:
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## Quest The Lifewarden's Wrath
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######*/
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enum Misc
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enum MiscLifewarden
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{
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NPC_PRESENCE = 28563, // Freya's Presence
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NPC_SABOTEUR = 28538, // Cultist Saboteur
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@@ -23,6 +23,7 @@ set(scripts_STAT_SRCS
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Spells/spell_mage.cpp
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Spells/spell_paladin.cpp
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Spells/spell_item.cpp
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Spells/spell_holiday.cpp
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)
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message(" -> Prepared: Spells")
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110
src/server/scripts/Spells/spell_holiday.cpp
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110
src/server/scripts/Spells/spell_holiday.cpp
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@@ -0,0 +1,110 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/*
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* Spells used in holidays/game events that do not fit any other category.
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* Scriptnames in this file should be prefixed with "spell_#holidayname_".
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*/
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#include "ScriptPCH.h"
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// 45102 Romantic Picnic
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enum SpellsPicnic
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{
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SPELL_BASKET_CHECK = 45119, // Holiday - Valentine - Romantic Picnic Near Basket Check
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SPELL_MEAL_PERIODIC = 45103, // Holiday - Valentine - Romantic Picnic Meal Periodic - effect dummy
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SPELL_MEAL_EAT_VISUAL = 45120, // Holiday - Valentine - Romantic Picnic Meal Eat Visual
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// SPELL_MEAL_PARTICLE = 45114, // Holiday - Valentine - Romantic Picnic Meal Particle - unused
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SPELL_DRINK_VISUAL = 45121, // Holiday - Valentine - Romantic Picnic Drink Visual
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SPELL_ROMANTIC_PICNIC_ACHIEV = 45123, // Romantic Picnic periodic = 5000
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};
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class spell_love_is_in_the_air_romantic_picnic : public SpellScriptLoader
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{
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public:
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spell_love_is_in_the_air_romantic_picnic() : SpellScriptLoader("spell_love_is_in_the_air_romantic_picnic") { }
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class spell_love_is_in_the_air_romantic_picnic_AuraScript : public AuraScript
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{
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PrepareAuraScript(spell_love_is_in_the_air_romantic_picnic_AuraScript);
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void OnApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/)
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{
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if (Unit* target = GetTarget())
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{
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target->SetStandState(UNIT_STAND_STATE_SIT);
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target->CastSpell(target, SPELL_MEAL_PERIODIC, false);
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}
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}
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void OnPeriodic(AuraEffect const* /*aurEff*/)
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{
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// Every 5 seconds
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if (Unit* target = GetTarget())
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{
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// If our player is no longer sit, remove all auras
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if (target->getStandState() != UNIT_STAND_STATE_SIT)
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{
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target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
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target->RemoveAura(GetAura());
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return;
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}
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target->CastSpell(target, SPELL_BASKET_CHECK, false); // unknown use, it targets Romantic Basket
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target->CastSpell(target, RAND(SPELL_MEAL_EAT_VISUAL, SPELL_DRINK_VISUAL), false);
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bool foundSomeone = false;
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// For nearby players, check if they have the same aura. If so, cast Romantic Picnic (45123)
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// required by achievement and "hearts" visual
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std::list<Player*> playerList;
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Trinity::AnyPlayerInObjectRangeCheck checker(target, INTERACTION_DISTANCE*2);
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Trinity::PlayerListSearcher<Trinity::AnyPlayerInObjectRangeCheck> searcher(target, playerList, checker);
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target->VisitNearbyWorldObject(INTERACTION_DISTANCE*2, searcher);
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for (std::list<Player*>::const_iterator itr = playerList.begin(); itr != playerList.end(); ++itr)
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{
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if ((*itr) != target && (*itr)->HasAura(GetId())) // && (*itr)->getStandState() == UNIT_STAND_STATE_SIT)
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{
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GetCaster()->CastSpell(*itr, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
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GetCaster()->CastSpell(target, SPELL_ROMANTIC_PICNIC_ACHIEV, true);
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foundSomeone = true;
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// break;
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}
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}
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if (!foundSomeone && target->HasAura(SPELL_ROMANTIC_PICNIC_ACHIEV))
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target->RemoveAura(SPELL_ROMANTIC_PICNIC_ACHIEV);
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}
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}
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void Register()
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{
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AfterEffectApply += AuraEffectApplyFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnApply, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY, AURA_EFFECT_HANDLE_REAL);
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OnEffectPeriodic += AuraEffectPeriodicFn(spell_love_is_in_the_air_romantic_picnic_AuraScript::OnPeriodic, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY);
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}
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};
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AuraScript* GetAuraScript() const
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{
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return new spell_love_is_in_the_air_romantic_picnic_AuraScript();
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}
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};
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void AddSC_holiday_spell_scripts()
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{
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new spell_love_is_in_the_air_romantic_picnic();
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}
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