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Block access to instances if encounter is in progress only for raids (not for
5 player dungeons). Don't count GMs for instance full block --HG-- branch : trunk
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@@ -252,7 +252,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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}
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//Encounters in progress
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if (((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
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if (entry->map_type == MAP_RAID && ((InstanceMap*)boundedMap)->GetInstanceData() && ((InstanceMap*)boundedMap)->GetInstanceData()->IsEncounterInProgress())
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' while an encounter is in progress.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_ZONE_IN_COMBAT);
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@@ -263,7 +263,7 @@ bool MapManager::CanPlayerEnter(uint32 mapid, Player* player)
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int8 maxPlayers = (player->GetDifficulty() == DIFFICULTY_HEROIC) ? instance->maxPlayersHeroic : instance->maxPlayers;
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if (maxPlayers != -1) //-1: unlimited access
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{
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if (boundedMap->GetPlayers().getSize() >= maxPlayers)
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if (boundedMap->GetPlayersCountExceptGMs() >= maxPlayers)
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{
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sLog.outDebug("MAP: Player '%s' can't enter instance '%s' because it's full.", player->GetName(), mapName);
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player->SendTransferAborted(mapid, TRANSFER_ABORT_MAX_PLAYERS);
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