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Core: Fix build
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@@ -124,7 +124,7 @@ class spell_ioc_parachute_ic : public SpellScriptLoader
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void HandleTriggerSpell(AuraEffect const* /*aurEff*/)
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{
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if (Player* target = GetTarget()->ToPlayer())
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if (target->m_movementInfo.fallTime > 2000)
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if (target->m_movementInfo.GetFallTime() > 2000)
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target->CastSpell(target, SPELL_PARACHUTE_IC, true);
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}
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