Core/Spells: Fixed Range Weapons durability loss

This commit is contained in:
Portgas
2014-08-05 00:23:39 +02:00
parent eb8e140f7f
commit 33e72167a1

View File

@@ -4387,7 +4387,12 @@ void Spell::TakeAmmo()
if (!pItem || pItem->IsBroken() || pItem->GetTemplate()->SubClass == ITEM_SUBCLASS_WEAPON_WAND)
return;
if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN)
if (pItem->GetTemplate()->InventoryType == INVTYPE_THROWN ||
pItem->GetTemplate()->InventoryType == INVTYPE_RANGED ||
pItem->GetTemplate()->InventoryType == INVTYPE_RANGEDRIGHT)
if (roll_chance_f(sWorld->getRate(RATE_DURABILITY_LOSS_DAMAGE)))
{
if (pItem->GetMaxStackCount() == 1)
{