diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 867cdb66d8f..708f07b34d6 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -21963,7 +21963,7 @@ void Player::RemovePet(Pet* pet, PetSaveMode mode, bool returnreagent) if (!pet) { - if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable->CurrentPet) + if (mode == PET_SAVE_NOT_IN_SLOT && m_petStable && m_petStable->CurrentPet) { // Handle removing pet while it is in "temporarily unsummoned" state, for example on mount CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);