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Core:
* add helping methods for manipulating unit's health and use it where applicable * fix some conversion warnings and cleanup code (formatting, CRLF, tabs to spaces) --HG-- branch : trunk
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@@ -54,7 +54,7 @@ public:
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int32 bp = 0;
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// Living ghoul as a target
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if (unitTarget->isAlive())
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bp = unitTarget->GetMaxHealth() * 0.25f;
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bp = int32(unitTarget->CountPctFromMaxHealth(25));
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// Some corpse
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else
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bp = GetEffectValue();
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@@ -85,7 +85,7 @@ public:
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if (NewPet->getDeathState() == DEAD)
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NewPet->setDeathState(ALIVE);
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NewPet->SetHealth(NewPet->GetMaxHealth());
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NewPet->SetFullHealth();
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NewPet->SetPower(NewPet->getPowerType(),NewPet->GetMaxPower(NewPet->getPowerType()));
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switch (NewPet->GetEntry())
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@@ -184,7 +184,7 @@ public:
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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Unit *caster = GetCaster();
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int32 healthModSpellBasePoints0 = int32(caster->GetMaxHealth()*0.3);
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int32 healthModSpellBasePoints0 = int32(caster->CountPctFromMaxHealth(30));
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caster->CastCustomSpell(caster, HUNTER_PET_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
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}
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@@ -74,7 +74,7 @@ public:
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case CREATURE_FAMILY_VOIDWALKER:
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{
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SpellEntry const* spellInfo = sSpellStore.LookupEntry(WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER);
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int32 hp = targetCreature->GetMaxHealth() * GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0) / 100;
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int32 hp = int32(targetCreature->CountPctFromMaxHealth(GetCaster()->CalculateSpellDamage(targetCreature, spellInfo, 0)));
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targetCreature->CastCustomSpell(targetCreature, WARLOCK_DEMONIC_EMPOWERMENT_VOIDWALKER, &hp, NULL, NULL, true);
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//unitTarget->CastSpell(unitTarget, 54441, true);
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break;
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@@ -44,7 +44,7 @@ class spell_warr_last_stand : public SpellScriptLoader
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void HandleDummy(SpellEffIndex /*effIndex*/)
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{
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int32 healthModSpellBasePoints0 = int32(GetCaster()->GetMaxHealth() * 0.3);
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int32 healthModSpellBasePoints0 = int32(GetCaster()->CountPctFromMaxHealth(30));
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GetCaster()->CastCustomSpell(GetCaster(), WARRIOR_SPELL_LAST_STAND_TRIGGERED, &healthModSpellBasePoints0, NULL, NULL, true, NULL);
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}
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