From 3447b2790db649d792526cf7db9792c28a5a91bf Mon Sep 17 00:00:00 2001 From: ariel- Date: Wed, 26 Oct 2016 02:25:23 -0300 Subject: [PATCH] Core/Unit: CalculateMeleeDamage should use unmodified damage to compute HitInfo d3a71a83387f757f87c7d27e1054498c8cc49c8f follow-up (cherry picked from commit 8da43fb7c7b9d072c924a741900162584e026970) --- src/server/game/Entities/Unit/Unit.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a2f0ae3cd38..a3b2ff69db8 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -1343,13 +1343,14 @@ void Unit::CalculateMeleeDamage(Unit* victim, uint32 damage, CalcDamageInfo* dam CalcAbsorbResist(dmgInfo); damageInfo->absorb = dmgInfo.GetAbsorb(); damageInfo->resist = dmgInfo.GetResist(); - damageInfo->damage = dmgInfo.GetDamage(); if (damageInfo->absorb) damageInfo->HitInfo |= (damageInfo->damage - damageInfo->absorb == 0 ? HITINFO_FULL_ABSORB : HITINFO_PARTIAL_ABSORB); if (damageInfo->resist) damageInfo->HitInfo |= (damageInfo->damage - damageInfo->resist == 0 ? HITINFO_FULL_RESIST : HITINFO_PARTIAL_RESIST); + + damageInfo->damage = dmgInfo.GetDamage(); } else // Impossible get negative result but.... damageInfo->damage = 0; @@ -1659,7 +1660,7 @@ uint32 Unit::CalcSpellResistance(Unit* victim, SpellSchoolMask schoolMask, Spell return resistance * 10; } -void Unit::CalcAbsorbResist(DamageInfo& damageInfo) +void Unit::CalcAbsorbResist(DamageInfo& damageInfo) { if (!damageInfo.GetVictim() || !damageInfo.GetVictim()->IsAlive() || !damageInfo.GetDamage()) return;