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*More fix about move flag.
--HG-- branch : trunk
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@@ -249,7 +249,7 @@ FlightPathMovementGenerator::Initialize(Player &player)
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// do not send movement, it was sent already
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i_destinationHolder.SetDestination(traveller, i_path[i_currentNode].x, i_path[i_currentNode].y, i_path[i_currentNode].z, false);
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player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd(),MOVEMENTFLAG_WALK_MODE|MOVEMENTFLAG_ONTRANSPORT);
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player.SendMonsterMoveByPath(GetPath(),GetCurrentNode(),GetPathAtMapEnd());
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}
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void FlightPathMovementGenerator::Finalize(Player & player)
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