[7839] Rafactoring player targeting code in chat command and related cleanups/improvments.

* New extractOptFirstArg function for easy get 2 args in case option playe name as first arg.
    * New extractPlayerTarget function for get player pointer/guid/name for online/offline player base at provided name
      or if not provided by current seelction with error cases processing.
    * Property apply mute/unmute in case use different character name from loggined currently for account.
    * .reset commands can be used from console now
    * .repairitems comamnd can be used from console now but only to online player.

Author: VladimirMangos

--HG--
branch : trunk
This commit is contained in:
megamage
2009-05-17 10:57:55 -05:00
parent d2ef2c0500
commit 3569f949d7
16 changed files with 693 additions and 1142 deletions

View File

@@ -11767,20 +11767,30 @@ void CharmInfo::InitCharmCreateSpells()
bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
{
for(uint8 i = 0; i < 10; i++)
{
if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE) && PetActionBar[i].SpellOrAction == oldid)
{
PetActionBar[i].SpellOrAction = newid;
if(!oldid)
{
if(newstate == ACT_DECIDE)
PetActionBar[i].Type = ACT_DISABLED;
else
PetActionBar[i].Type = newstate;
}
// new spell already listed for example in case prepered switch to lesser rank in Pet::removeSpell
for(uint8 i = 0; i < 10; ++i)
if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
if (newid && PetActionBar[i].SpellOrAction == newid)
return true;
return true;
// old spell can be leasted for example in case learn high rank
for(uint8 i = 0; i < 10; ++i)
{
if (PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_PASSIVE)
{
if (PetActionBar[i].SpellOrAction == oldid)
{
PetActionBar[i].SpellOrAction = newid;
if (!oldid)
{
if (newstate == ACT_DECIDE)
PetActionBar[i].Type = ACT_DISABLED;
else
PetActionBar[i].Type = newstate;
}
return true;
}
}
}
return false;
@@ -12795,6 +12805,7 @@ Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
// this enables pet details window (Shift+P)
pet->InitPetCreateSpells();
//pet->InitLevelupSpellsForLevel();
pet->InitTalentForLevel();
pet->SetHealth(pet->GetMaxHealth());