diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index fbc1267bdb6..d694dcc18eb 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3127,11 +3127,11 @@ bool Map::CheckRespawn(RespawnInfo* info) } case SPAWN_TYPE_GAMEOBJECT: // gameobject check is simpler - they cannot be dead or escorting - if (_gameobjectBySpawnIdStore.find(info->spawnId) != _gameobjectBySpawnIdStore.end()) + if (_gameObjectBySpawnIdStore.find(info->spawnId) != _gameObjectBySpawnIdStore.end()) alreadyExists = true; break; default: - ABORT_MSG("Invalid spawn type %u with spawnId %u on map %u", uint32(info->type), info->spawnId, GetId()); + ASSERT(false, "Invalid spawn type %u with spawnId %u on map %u", uint32(info->type), info->spawnId, GetId()); return true; } if (alreadyExists) diff --git a/src/server/game/Pools/PoolMgr.cpp b/src/server/game/Pools/PoolMgr.cpp index 60f4a4414cb..1d27921ec75 100644 --- a/src/server/game/Pools/PoolMgr.cpp +++ b/src/server/game/Pools/PoolMgr.cpp @@ -859,6 +859,6 @@ void PoolMgr::UpdatePool(uint32 pool_id, SpawnObjectType type, uint32 spawnId) UpdatePool(pool_id, spawnId); break; default: - ABORT_MSG("Invalid spawn type %u passed to PoolMgr::IsPartOfPool (with spawnId %u)", uint32(type), spawnId); + ASSERT(false, "Invalid spawn type %u passed to PoolMgr::IsPartOfPool (with spawnId %u)", uint32(type), spawnId); } }