Merge remote-tracking branch 'origin/master' into mmaps

Conflicts:
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
This commit is contained in:
Nay
2012-09-04 19:11:04 +01:00
21 changed files with 535 additions and 519 deletions

File diff suppressed because it is too large Load Diff

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@@ -190,7 +190,7 @@ class npc_wyrmrest_defender : public CreatureScript
npc_wyrmrest_defender() : CreatureScript("npc_wyrmrest_defender") { }
bool OnGossipHello(Player* player, Creature* creature)
{
{
if (player->GetQuestStatus(QUEST_DEFENDING_WYRMREST_TEMPLE) == QUEST_STATUS_INCOMPLETE)
{
player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

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@@ -160,7 +160,7 @@ class go_broggok_lever : public GameObjectScript
public:
go_broggok_lever() : GameObjectScript("go_broggok_lever") {}
bool OnGossipHello(Player* player, GameObject* go)
bool OnGossipHello(Player* /*player*/, GameObject* go)
{
if (InstanceScript* instance = go->GetInstanceScript())
if (instance->GetData(TYPE_BROGGOK_EVENT) != DONE && instance->GetData(TYPE_BROGGOK_EVENT) != IN_PROGRESS)

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@@ -316,7 +316,6 @@ class instance_blood_furnace : public InstanceMapScript
if (!prisoner->isAlive())
prisoner->Respawn(true);
prisoner->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IMMUNE_TO_PC | UNIT_FLAG_IMMUNE_TO_NPC | UNIT_FLAG_NON_ATTACKABLE);
prisoner->GetMotionMaster()->MoveTargetedHome();
}
void StorePrisoner(Creature* creature)