Core/Opcodes: sync with wpp

This commit is contained in:
joschiwald
2015-01-17 03:55:29 +01:00
parent b21c346658
commit 36e50ff8ae
26 changed files with 1017 additions and 518 deletions

View File

@@ -33,7 +33,7 @@
#include "AuctionHousePackets.h"
//void called when player click on auctioneer npc
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHello& packet)
void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet)
{
Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER);
if (!unit)
@@ -755,7 +755,7 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
uint32 count = 0;
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, 4);
data << uint32(count); // count
/*for (uint32 i = 0; i < count; ++i)
{