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Core/Opcodes: sync with wpp
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@@ -33,7 +33,7 @@
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#include "AuctionHousePackets.h"
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//void called when player click on auctioneer npc
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void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHello& packet)
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void WorldSession::HandleAuctionHelloOpcode(WorldPackets::AuctionHouse::AuctionHelloRequest& packet)
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{
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(packet.Guid, UNIT_NPC_FLAG_AUCTIONEER);
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if (!unit)
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@@ -755,7 +755,7 @@ void WorldSession::HandleAuctionListPendingSales(WorldPacket& recvData)
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uint32 count = 0;
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WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES, 4);
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WorldPacket data(SMSG_AUCTION_LIST_PENDING_SALES_RESULT, 4);
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data << uint32(count); // count
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/*for (uint32 i = 0; i < count; ++i)
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{
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