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* Add support for .gobj target to output phaseMask
* Thanks to Aokromes for the original idea of adding it to .npc info output. --HG-- branch : trunk
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@@ -7310,7 +7310,7 @@ INSERT INTO `trinity_string` (`entry`,`content_default`,`content_loc1`,`content_
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(521, '%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s %s', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(522, 'Game Object (Entry: %u) not found', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(523, '>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(524, 'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(524, 'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f\nPhasemask %u', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(525, '>> Add Game Object ''%i'' (%s) (GUID: %i) added at ''%f %f %f''.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(526, '%s (lowguid: %u) movement generators stack:', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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(527, ' Idle', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
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