* Add support for .gobj target to output phaseMask

* Thanks to Aokromes for the original idea of adding it to .npc info output.

--HG--
branch : trunk
This commit is contained in:
Brian
2010-01-10 19:03:47 -07:00
parent f05147a90f
commit 378388d0a6
3 changed files with 8 additions and 6 deletions

View File

@@ -7310,7 +7310,7 @@ INSERT INTO `trinity_string` (`entry`,`content_default`,`content_loc1`,`content_
(521, '%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s %s', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(522, 'Game Object (Entry: %u) not found', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(523, '>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(524, 'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(524, 'Selected object:\n|cffffffff|Hgameobject:%d|h[%s]|h|r GUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f\nPhasemask %u', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(525, '>> Add Game Object ''%i'' (%s) (GUID: %i) added at ''%f %f %f''.', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(526, '%s (lowguid: %u) movement generators stack:', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),
(527, ' Idle', NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL),