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[svn] Fix a bug that players cannot hear others talking.
Provide script support for type 10 gameobject. Add some missing script sql. --HG-- branch : trunk
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@@ -533,7 +533,7 @@ void Map::MessageBroadcast(WorldObject *obj, WorldPacket *msg, bool to_possessor
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cell_lock->Visit(cell_lock, message, *this);
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}
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void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool own_team_only, bool to_possessor)
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void Map::MessageDistBroadcast(Player *player, WorldPacket *msg, float dist, bool to_self, bool to_possessor, bool own_team_only)
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{
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CellPair p = Trinity::ComputeCellPair(player->GetPositionX(), player->GetPositionY());
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