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Core/CharDB Cleanup: alter character_battleground_data table making column names lowerCamel and move all queries to prepared statements.
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@@ -462,16 +462,16 @@ DROP TABLE IF EXISTS `character_battleground_data`;
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/*!40101 SET character_set_client = utf8 */;
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CREATE TABLE `character_battleground_data` (
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`guid` int(10) unsigned NOT NULL DEFAULT '0' COMMENT 'Global Unique Identifier',
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`instance_id` int(10) unsigned NOT NULL,
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`instanceId` int(10) unsigned NOT NULL COMMENT 'Instance Identifier',
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`team` smallint(5) unsigned NOT NULL,
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`join_x` float NOT NULL DEFAULT '0',
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`join_y` float NOT NULL DEFAULT '0',
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`join_z` float NOT NULL DEFAULT '0',
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`join_o` float NOT NULL DEFAULT '0',
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`join_map` smallint(5) unsigned NOT NULL DEFAULT '0',
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`taxi_start` int(10) unsigned NOT NULL DEFAULT '0',
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`taxi_end` int(10) unsigned NOT NULL DEFAULT '0',
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`mount_spell` mediumint(8) unsigned NOT NULL DEFAULT '0',
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`joinX` float NOT NULL DEFAULT '0',
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`joinY` float NOT NULL DEFAULT '0',
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`joinZ` float NOT NULL DEFAULT '0',
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`joinO` float NOT NULL DEFAULT '0',
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`joinMapId` smallint(5) unsigned NOT NULL DEFAULT '0' COMMENT 'Map Identifier',
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`taxiStart` int(10) unsigned NOT NULL DEFAULT '0',
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`taxiEnd` int(10) unsigned NOT NULL DEFAULT '0',
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`mountSpell` mediumint(8) unsigned NOT NULL DEFAULT '0',
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PRIMARY KEY (`guid`)
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) ENGINE=InnoDB DEFAULT CHARSET=utf8 COMMENT='Player System';
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/*!40101 SET character_set_client = @saved_cs_client */;
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