mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Merge branch 'master' into 4.x
Conflicts: src/server/authserver/Server/AuthSocket.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
591
src/server/game/Handlers/GuildHandler.cpp
Executable file
591
src/server/game/Handlers/GuildHandler.cpp
Executable file
@@ -0,0 +1,591 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "World.h"
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#include "ObjectMgr.h"
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#include "GuildMgr.h"
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#include "Log.h"
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#include "Opcodes.h"
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#include "Guild.h"
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#include "GossipDef.h"
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#include "SocialMgr.h"
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// Helper for getting guild object of session's player.
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// If guild does not exist, sends error (if necessary).
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inline Guild* _GetPlayerGuild(WorldSession* session, bool sendError = false)
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{
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if (uint32 guildId = session->GetPlayer()->GetGuildId()) // If guild id = 0, player is not in guild
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if (Guild* guild = sGuildMgr->GetGuildById(guildId)) // Find guild by id
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return guild;
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if (sendError)
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Guild::SendCommandResult(session, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
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return NULL;
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}
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void WorldSession::HandleGuildQueryOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_QUERY");
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uint64 guildGuid, playerGuid;
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recvPacket >> guildGuid >> playerGuid;
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// If guild doesn't exist or player is not part of the guild send error
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(playerGuid))
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{
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guild->HandleQuery(this);
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return;
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}
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Guild::SendCommandResult(this, GUILD_CREATE_S, ERR_GUILD_PLAYER_NOT_IN_GUILD);
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}
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void WorldSession::HandleGuildCreateOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_CREATE");
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std::string name;
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recvPacket >> name;
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if (!GetPlayer()->GetGuildId()) // Player cannot be in guild
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{
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Guild* guild = new Guild();
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if (guild->Create(GetPlayer(), name))
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sGuildMgr->AddGuild(guild);
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else
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delete guild;
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}
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}
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void WorldSession::HandleGuildInviteOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INVITE");
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std::string invitedName;
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recvPacket >> invitedName;
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if (normalizePlayerName(invitedName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleInviteMember(this, invitedName);
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}
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void WorldSession::HandleGuildRemoveOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_REMOVE");
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std::string playerName;
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recvPacket >> playerName;
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if (normalizePlayerName(playerName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleRemoveMember(this, playerName);
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}
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void WorldSession::HandleGuildAcceptOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ACCEPT");
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// Player cannot be in guild
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if (!GetPlayer()->GetGuildId())
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// Guild where player was invited must exist
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if (Guild* guild = sGuildMgr->GetGuildById(GetPlayer()->GetGuildIdInvited()))
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guild->HandleAcceptMember(this);
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}
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void WorldSession::HandleGuildDeclineOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DECLINE");
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GetPlayer()->SetGuildIdInvited(0);
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GetPlayer()->SetInGuild(0);
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}
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void WorldSession::HandleGuildInfoOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO");
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->SendInfo(this);
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}
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void WorldSession::HandleGuildRosterOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ROSTER");
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BitStream mask = recvPacket.ReadBitStream(8);
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ByteBuffer bytes(8, true);
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recvPacket.ReadXorByte(mask[0], bytes[7]);
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recvPacket.ReadXorByte(mask[5], bytes[4]);
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recvPacket.ReadXorByte(mask[4], bytes[5]);
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recvPacket.ReadXorByte(mask[7], bytes[0]);
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recvPacket.ReadXorByte(mask[3], bytes[1]);
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recvPacket.ReadXorByte(mask[2], bytes[2]);
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recvPacket.ReadXorByte(mask[1], bytes[6]);
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recvPacket.ReadXorByte(mask[6], bytes[3]);
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uint64 guildGuid = BitConverter::ToUInt64(bytes);
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if (Guild* guild = sGuildMgr->GetGuildByGuid(guildGuid))
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if (guild->IsMember(GetPlayer()->GetGUID()))
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guild->HandleRoster(this);
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}
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void WorldSession::HandleGuildPromoteOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_PROMOTE");
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std::string playerName;
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recvPacket >> playerName;
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if (normalizePlayerName(playerName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleUpdateMemberRank(this, playerName, false);
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}
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void WorldSession::HandleGuildDemoteOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEMOTE");
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std::string playerName;
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recvPacket >> playerName;
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if (normalizePlayerName(playerName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleUpdateMemberRank(this, playerName, true);
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}
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void WorldSession::HandleGuildLeaveOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEAVE");
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleLeaveMember(this);
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}
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void WorldSession::HandleGuildDisbandOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DISBAND");
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleDisband(this);
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}
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void WorldSession::HandleGuildLeaderOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_LEADER");
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std::string name;
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recvPacket >> name;
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if (normalizePlayerName(name))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleSetLeader(this, name);
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}
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void WorldSession::HandleGuildMOTDOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_MOTD");
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std::string motd; // Empty by default
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if (!recvPacket.empty())
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recvPacket >> motd;
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleSetMOTD(this, motd);
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}
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void WorldSession::HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_PUBLIC_NOTE");
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std::string playerName;
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recvPacket >> playerName;
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std::string publicNote;
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recvPacket >> publicNote;
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if (normalizePlayerName(playerName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleSetMemberNote(this, playerName, publicNote, false);
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}
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void WorldSession::HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_SET_OFFICER_NOTE");
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std::string playerName;
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recvPacket >> playerName;
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std::string officerNote;
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recvPacket >> officerNote;
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if (normalizePlayerName(playerName))
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleSetMemberNote(this, playerName, officerNote, true);
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}
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void WorldSession::HandleGuildRankOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_RANK");
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Guild* guild = _GetPlayerGuild(this, true);
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if (!guild)
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{
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recvPacket.rpos(recvPacket.wpos());
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return;
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}
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uint32 rankId;
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recvPacket >> rankId;
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uint32 rights;
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recvPacket >> rights;
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std::string rankName;
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recvPacket >> rankName;
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uint32 money;
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recvPacket >> money;
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GuildBankRightsAndSlotsVec rightsAndSlots(GUILD_BANK_MAX_TABS);
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for (uint8 tabId = 0; tabId < GUILD_BANK_MAX_TABS; ++tabId)
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{
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uint32 bankRights;
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uint32 slots;
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recvPacket >> bankRights;
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recvPacket >> slots;
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rightsAndSlots[tabId] = GuildBankRightsAndSlots(uint8(bankRights), slots);
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}
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guild->HandleSetRankInfo(this, rankId, rankName, rights, money, rightsAndSlots);
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}
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void WorldSession::HandleGuildAddRankOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_ADD_RANK");
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std::string rankName;
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recvPacket >> rankName;
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleAddNewRank(this, rankName);
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}
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void WorldSession::HandleGuildDelRankOpcode(WorldPacket& /*recvPacket*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_DEL_RANK");
|
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if (Guild* guild = _GetPlayerGuild(this, true))
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guild->HandleRemoveLowestRank(this);
|
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}
|
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|
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void WorldSession::HandleGuildChangeInfoTextOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_GUILD_INFO_TEXT");
|
||||
|
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std::string info;
|
||||
recvPacket >> info;
|
||||
|
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if (Guild* guild = _GetPlayerGuild(this, true))
|
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guild->HandleSetInfo(this, info);
|
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}
|
||||
|
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void WorldSession::HandleSaveGuildEmblemOpcode(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_SAVE_GUILD_EMBLEM");
|
||||
|
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uint64 vendorGuid;
|
||||
recvPacket >> vendorGuid;
|
||||
|
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EmblemInfo emblemInfo;
|
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emblemInfo.ReadPacket(recvPacket);
|
||||
|
||||
if (GetPlayer()->GetNPCIfCanInteractWith(vendorGuid, UNIT_NPC_FLAG_TABARDDESIGNER))
|
||||
{
|
||||
// Remove fake death
|
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
|
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->HandleSetEmblem(this, emblemInfo);
|
||||
else
|
||||
// "You are not part of a guild!";
|
||||
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_NOGUILD);
|
||||
}
|
||||
else
|
||||
{
|
||||
// "That's not an emblem vendor!"
|
||||
Guild::SendSaveEmblemResult(this, ERR_GUILDEMBLEM_INVALIDVENDOR);
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleSaveGuildEmblemOpcode - Unit (GUID: %u) not found or you can't interact with him.", GUID_LOPART(vendorGuid));
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildEventLogQueryOpcode(WorldPacket& /* recvPacket */)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_EVENT_LOG_QUERY)");
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendEventLog(this);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankMoneyWithdrawn(WorldPacket & /* recv_data */)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_MONEY_WITHDRAWN)");
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendMoneyInfo(this);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildPermissions(WorldPacket& /* recv_data */)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_PERMISSIONS)");
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendPermissions(this);
|
||||
}
|
||||
|
||||
// Called when clicking on Guild bank gameobject
|
||||
void WorldSession::HandleGuildBankerActivate(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANKER_ACTIVATE)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint8 unk;
|
||||
recv_data >> unk;
|
||||
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
{
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendBankTabsInfo(this);
|
||||
else
|
||||
Guild::SendCommandResult(this, GUILD_UNK1, ERR_GUILD_PLAYER_NOT_IN_GUILD);
|
||||
}
|
||||
}
|
||||
|
||||
// Called when opening guild bank tab only (first one)
|
||||
void WorldSession::HandleGuildBankQueryTab(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_QUERY_TAB)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
uint8 unk1;
|
||||
recv_data >> unk1;
|
||||
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendBankTabData(this, tabId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint32 money;
|
||||
recv_data >> money;
|
||||
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
if (money && GetPlayer()->HasEnoughMoney(money))
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->HandleMemberDepositMoney(this, money);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankWithdrawMoney(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_WITHDRAW_MONEY)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint32 money;
|
||||
recv_data >> money;
|
||||
|
||||
if (money)
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->HandleMemberWithdrawMoney(this, money);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankSwapItems(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_SWAP_ITEMS)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
if (!GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
{
|
||||
recv_data.rfinish(); // Prevent additional spam at rejected packet
|
||||
return;
|
||||
}
|
||||
|
||||
Guild* guild = _GetPlayerGuild(this);
|
||||
if (!guild)
|
||||
{
|
||||
recv_data.rfinish(); // Prevent additional spam at rejected packet
|
||||
return;
|
||||
}
|
||||
|
||||
uint8 bankToBank;
|
||||
recv_data >> bankToBank;
|
||||
|
||||
uint8 tabId;
|
||||
uint8 slotId;
|
||||
uint32 itemEntry;
|
||||
uint32 splitedAmount = 0;
|
||||
|
||||
if (bankToBank)
|
||||
{
|
||||
uint8 destTabId;
|
||||
recv_data >> destTabId;
|
||||
|
||||
uint8 destSlotId;
|
||||
recv_data >> destSlotId;
|
||||
recv_data.read_skip<uint32>(); // Always 0
|
||||
|
||||
recv_data >> tabId;
|
||||
recv_data >> slotId;
|
||||
recv_data >> itemEntry;
|
||||
recv_data.read_skip<uint8>(); // Always 0
|
||||
|
||||
recv_data >> splitedAmount;
|
||||
|
||||
guild->SwapItems(GetPlayer(), tabId, slotId, destTabId, destSlotId, splitedAmount);
|
||||
}
|
||||
else
|
||||
{
|
||||
uint8 playerBag = NULL_BAG;
|
||||
uint8 playerSlotId = NULL_SLOT;
|
||||
uint8 toChar = 1;
|
||||
|
||||
recv_data >> tabId;
|
||||
recv_data >> slotId;
|
||||
recv_data >> itemEntry;
|
||||
|
||||
uint8 autoStore;
|
||||
recv_data >> autoStore;
|
||||
if (autoStore)
|
||||
{
|
||||
recv_data.read_skip<uint32>(); // autoStoreCount
|
||||
recv_data.read_skip<uint8>(); // ToChar (?), always and expected to be 1 (autostore only triggered in Bank -> Char)
|
||||
recv_data.read_skip<uint32>(); // Always 0
|
||||
}
|
||||
else
|
||||
{
|
||||
recv_data >> playerBag;
|
||||
recv_data >> playerSlotId;
|
||||
recv_data >> toChar;
|
||||
recv_data >> splitedAmount;
|
||||
}
|
||||
|
||||
// Player <-> Bank
|
||||
// Allow to work with inventory only
|
||||
if (!Player::IsInventoryPos(playerBag, playerSlotId) && !(playerBag == NULL_BAG && playerSlotId == NULL_SLOT))
|
||||
GetPlayer()->SendEquipError(EQUIP_ERR_NONE, NULL);
|
||||
else
|
||||
guild->SwapItemsWithInventory(GetPlayer(), toChar, tabId, slotId, playerBag, playerSlotId, splitedAmount);
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankBuyTab(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_BUY_TAB)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->HandleBuyBankTab(this, tabId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankUpdateTab(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_UPDATE_TAB)");
|
||||
|
||||
uint64 GoGuid;
|
||||
recv_data >> GoGuid;
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
std::string name;
|
||||
recv_data >> name;
|
||||
|
||||
std::string icon;
|
||||
recv_data >> icon;
|
||||
|
||||
if (!name.empty() && !icon.empty())
|
||||
if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->HandleSetBankTabInfo(this, tabId, name, icon);
|
||||
}
|
||||
|
||||
void WorldSession::HandleGuildBankLogQuery(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (MSG_GUILD_BANK_LOG_QUERY)");
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendBankLog(this, tabId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleQueryGuildBankTabText(WorldPacket &recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received MSG_QUERY_GUILD_BANK_TEXT");
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SendBankTabText(this, tabId);
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetGuildBankTabText(WorldPacket &recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_SET_GUILD_BANK_TEXT");
|
||||
|
||||
uint8 tabId;
|
||||
recv_data >> tabId;
|
||||
|
||||
std::string text;
|
||||
recv_data >> text;
|
||||
|
||||
if (Guild* guild = _GetPlayerGuild(this))
|
||||
guild->SetBankTabText(tabId, text);
|
||||
}
|
||||
Reference in New Issue
Block a user