mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-19 17:05:44 +01:00
Merge branch 'master' into 4.x
Conflicts: src/server/authserver/Server/AuthSocket.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
904
src/server/game/Handlers/MovementHandler.cpp
Executable file
904
src/server/game/Handlers/MovementHandler.cpp
Executable file
@@ -0,0 +1,904 @@
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
|
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Corpse.h"
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#include "Player.h"
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#include "SpellAuras.h"
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#include "MapManager.h"
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#include "Transport.h"
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#include "Battleground.h"
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#include "WaypointMovementGenerator.h"
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#include "InstanceSaveMgr.h"
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#include "ObjectMgr.h"
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#include "MovementStructures.h"
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void WorldSession::HandleMoveWorldportAckOpcode(WorldPacket & /*recv_data*/)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: got CMSG_WORLD_PORT_RESPONSE.");
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HandleMoveWorldportAckOpcode();
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}
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void WorldSession::HandleMoveWorldportAckOpcode()
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{
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// ignore unexpected far teleports
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if (!GetPlayer()->IsBeingTeleportedFar())
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return;
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GetPlayer()->SetSemaphoreTeleportFar(false);
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// get the teleport destination
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WorldLocation &loc = GetPlayer()->GetTeleportDest();
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// possible errors in the coordinate validity check
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if (!MapManager::IsValidMapCoord(loc))
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{
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LogoutPlayer(false);
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return;
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}
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// get the destination map entry, not the current one, this will fix homebind and reset greeting
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MapEntry const* mEntry = sMapStore.LookupEntry(loc.GetMapId());
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InstanceTemplate const* mInstance = sObjectMgr->GetInstanceTemplate(loc.GetMapId());
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// reset instance validity, except if going to an instance inside an instance
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if (GetPlayer()->m_InstanceValid == false && !mInstance)
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GetPlayer()->m_InstanceValid = true;
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Map* oldMap = GetPlayer()->GetMap();
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ASSERT(oldMap);
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if (GetPlayer()->IsInWorld())
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{
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sLog->outCrash("Player (Name %s) is still in world when teleported from map %u to new map %u", GetPlayer()->GetName(), oldMap->GetId(), loc.GetMapId());
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oldMap->RemovePlayerFromMap(GetPlayer(), false);
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}
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// relocate the player to the teleport destination
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Map* newMap = sMapMgr->CreateMap(loc.GetMapId(), GetPlayer());
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// the CanEnter checks are done in TeleporTo but conditions may change
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// while the player is in transit, for example the map may get full
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if (!newMap || !newMap->CanEnter(GetPlayer()))
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{
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sLog->outError("Map %d could not be created for player %d, porting player to homebind", loc.GetMapId(), GetPlayer()->GetGUIDLow());
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GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
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return;
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}
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else
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GetPlayer()->Relocate(&loc);
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GetPlayer()->ResetMap();
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GetPlayer()->SetMap(newMap);
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GetPlayer()->SendInitialPacketsBeforeAddToMap();
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if (!GetPlayer()->GetMap()->AddPlayerToMap(GetPlayer()))
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{
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sLog->outError("WORLD: failed to teleport player %s (%d) to map %d because of unknown reason!", GetPlayer()->GetName(), GetPlayer()->GetGUIDLow(), loc.GetMapId());
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GetPlayer()->ResetMap();
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GetPlayer()->SetMap(oldMap);
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GetPlayer()->TeleportTo(GetPlayer()->m_homebindMapId, GetPlayer()->m_homebindX, GetPlayer()->m_homebindY, GetPlayer()->m_homebindZ, GetPlayer()->GetOrientation());
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return;
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}
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// battleground state prepare (in case join to BG), at relogin/tele player not invited
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// only add to bg group and object, if the player was invited (else he entered through command)
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if (_player->InBattleground())
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{
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// cleanup setting if outdated
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if (!mEntry->IsBattlegroundOrArena())
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{
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// We're not in BG
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_player->SetBattlegroundId(0, BATTLEGROUND_TYPE_NONE);
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// reset destination bg team
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_player->SetBGTeam(0);
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}
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// join to bg case
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else if (Battleground* bg = _player->GetBattleground())
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{
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if (_player->IsInvitedForBattlegroundInstance(_player->GetBattlegroundId()))
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bg->AddPlayer(_player);
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}
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}
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GetPlayer()->SendInitialPacketsAfterAddToMap();
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// flight fast teleport case
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if (GetPlayer()->GetMotionMaster()->GetCurrentMovementGeneratorType() == FLIGHT_MOTION_TYPE)
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{
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if (!_player->InBattleground())
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{
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// short preparations to continue flight
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FlightPathMovementGenerator* flight = (FlightPathMovementGenerator*)(GetPlayer()->GetMotionMaster()->top());
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flight->Initialize(*GetPlayer());
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return;
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}
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// battleground state prepare, stop flight
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GetPlayer()->GetMotionMaster()->MovementExpired();
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GetPlayer()->CleanupAfterTaxiFlight();
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}
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// resurrect character at enter into instance where his corpse exist after add to map
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Corpse* corpse = GetPlayer()->GetCorpse();
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if (corpse && corpse->GetType() != CORPSE_BONES && corpse->GetMapId() == GetPlayer()->GetMapId())
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{
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if (mEntry->IsDungeon())
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{
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GetPlayer()->ResurrectPlayer(0.5f, false);
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GetPlayer()->SpawnCorpseBones();
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}
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}
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bool allowMount = !mEntry->IsDungeon() || mEntry->IsBattlegroundOrArena();
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if (mInstance)
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{
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Difficulty diff = GetPlayer()->GetDifficulty(mEntry->IsRaid());
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if (MapDifficulty const* mapDiff = GetMapDifficultyData(mEntry->MapID, diff))
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{
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if (mapDiff->resetTime)
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{
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if (time_t timeReset = sInstanceSaveMgr->GetResetTimeFor(mEntry->MapID, diff))
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{
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uint32 timeleft = uint32(timeReset - time(NULL));
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GetPlayer()->SendInstanceResetWarning(mEntry->MapID, diff, timeleft);
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}
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}
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}
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allowMount = mInstance->AllowMount;
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}
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// mount allow check
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if (!allowMount)
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_player->RemoveAurasByType(SPELL_AURA_MOUNTED);
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// update zone immediately, otherwise leave channel will cause crash in mtmap
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uint32 newzone, newarea;
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GetPlayer()->GetZoneAndAreaId(newzone, newarea);
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GetPlayer()->UpdateZone(newzone, newarea);
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// honorless target
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if (GetPlayer()->pvpInfo.inHostileArea)
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GetPlayer()->CastSpell(GetPlayer(), 2479, true);
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// in friendly area
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else if (GetPlayer()->IsPvP() && !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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GetPlayer()->UpdatePvP(false, false);
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// resummon pet
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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//lets process all delayed operations on successful teleport
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMoveTeleportAck(WorldPacket& recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_TELEPORT_ACK");
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BitStream mask = recv_data.ReadBitStream(8);
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uint32 flags, time;
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recv_data >> flags >> time;
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ByteBuffer bytes(8, true);
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recv_data.ReadXorByte(mask[6], bytes[1]);
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recv_data.ReadXorByte(mask[0], bytes[3]);
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recv_data.ReadXorByte(mask[1], bytes[2]);
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recv_data.ReadXorByte(mask[7], bytes[0]);
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recv_data.ReadXorByte(mask[5], bytes[6]);
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recv_data.ReadXorByte(mask[3], bytes[4]);
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recv_data.ReadXorByte(mask[2], bytes[7]);
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recv_data.ReadXorByte(mask[4], bytes[5]);
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uint64 guid = BitConverter::ToUInt64(bytes);
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sLog->outStaticDebug("Guid " UI64FMTD, guid);
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sLog->outStaticDebug("Flags %u, time %u", flags, time/IN_MILLISECONDS);
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Unit* mover = _player->m_mover;
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Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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if (!plMover || !plMover->IsBeingTeleportedNear())
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return;
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if (guid != plMover->GetGUID())
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return;
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plMover->SetSemaphoreTeleportNear(false);
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uint32 old_zone = plMover->GetZoneId();
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WorldLocation const& dest = plMover->GetTeleportDest();
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plMover->UpdatePosition(dest, true);
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uint32 newzone, newarea;
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plMover->GetZoneAndAreaId(newzone, newarea);
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plMover->UpdateZone(newzone, newarea);
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// new zone
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if (old_zone != newzone)
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{
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// honorless target
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if (plMover->pvpInfo.inHostileArea)
|
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plMover->CastSpell(plMover, 2479, true);
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// in friendly area
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else if (plMover->IsPvP() && !plMover->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
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plMover->UpdatePvP(false, false);
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}
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// resummon pet
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GetPlayer()->ResummonPetTemporaryUnSummonedIfAny();
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//lets process all delayed operations on successful teleport
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GetPlayer()->ProcessDelayedOperations();
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}
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void WorldSession::HandleMovementOpcodes(WorldPacket & recv_data)
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{
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uint16 opcode = recv_data.GetOpcode();
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Unit* mover = _player->m_mover;
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ASSERT(mover != NULL); // there must always be a mover
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Player* plMover = mover->GetTypeId() == TYPEID_PLAYER ? (Player*)mover : NULL;
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// ignore, waiting processing in WorldSession::HandleMoveWorldportAckOpcode and WorldSession::HandleMoveTeleportAck
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if (plMover && plMover->IsBeingTeleported())
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{
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return;
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}
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/* extract packet */
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MovementInfo movementInfo;
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ReadMovementInfo(recv_data, &movementInfo);
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// prevent tampered movement data
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if (movementInfo.guid != mover->GetGUID())
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{
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sLog->outError("HandleMovementOpcodes: guid error");
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return;
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}
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if (!movementInfo.pos.IsPositionValid())
|
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{
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sLog->outError("HandleMovementOpcodes: Invalid Position");
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return;
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}
|
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|
||||
/* handle special cases */
|
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if (movementInfo.flags & MOVEMENTFLAG_ONTRANSPORT)
|
||||
{
|
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// transports size limited
|
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// (also received at zeppelin leave by some reason with t_* as absolute in continent coordinates, can be safely skipped)
|
||||
if (movementInfo.t_pos.GetPositionX() > 50 || movementInfo.t_pos.GetPositionY() > 50 || movementInfo.t_pos.GetPositionZ() > 50)
|
||||
{
|
||||
recv_data.rfinish(); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Trinity::IsValidMapCoord(movementInfo.pos.GetPositionX() + movementInfo.t_pos.GetPositionX(), movementInfo.pos.GetPositionY() + movementInfo.t_pos.GetPositionY(),
|
||||
movementInfo.pos.GetPositionZ() + movementInfo.t_pos.GetPositionZ(), movementInfo.pos.GetOrientation() + movementInfo.t_pos.GetOrientation()))
|
||||
{
|
||||
recv_data.rfinish(); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
// if we boarded a transport, add us to it
|
||||
if (plMover && !plMover->GetTransport())
|
||||
{
|
||||
// elevators also cause the client to send MOVEMENTFLAG_ONTRANSPORT - just dismount if the guid can be found in the transport list
|
||||
for (MapManager::TransportSet::const_iterator iter = sMapMgr->m_Transports.begin(); iter != sMapMgr->m_Transports.end(); ++iter)
|
||||
{
|
||||
if ((*iter)->GetGUID() == movementInfo.t_guid)
|
||||
{
|
||||
plMover->m_transport = (*iter);
|
||||
(*iter)->AddPassenger(plMover);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!mover->GetTransport() && !mover->GetVehicle())
|
||||
{
|
||||
GameObject* go = mover->GetMap()->GetGameObject(movementInfo.t_guid);
|
||||
if (!go || go->GetGoType() != GAMEOBJECT_TYPE_TRANSPORT)
|
||||
movementInfo.flags &= ~MOVEMENTFLAG_ONTRANSPORT;
|
||||
}
|
||||
}
|
||||
else if (plMover && plMover->GetTransport()) // if we were on a transport, leave
|
||||
{
|
||||
plMover->m_transport->RemovePassenger(plMover);
|
||||
plMover->m_transport = NULL;
|
||||
movementInfo.t_pos.Relocate(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
movementInfo.t_time = 0;
|
||||
movementInfo.t_seat = -1;
|
||||
}
|
||||
|
||||
// fall damage generation (ignore in flight case that can be triggered also at lags in moment teleportation to another map).
|
||||
if (opcode == MSG_MOVE_FALL_LAND && plMover && !plMover->isInFlight())
|
||||
plMover->HandleFall(movementInfo);
|
||||
|
||||
if (plMover && ((movementInfo.flags & MOVEMENTFLAG_SWIMMING) != 0) != plMover->IsInWater())
|
||||
{
|
||||
// now client not include swimming flag in case jumping under water
|
||||
plMover->SetInWater(!plMover->IsInWater() || plMover->GetBaseMap()->IsUnderWater(movementInfo.pos.GetPositionX(), movementInfo.pos.GetPositionY(), movementInfo.pos.GetPositionZ()));
|
||||
}
|
||||
|
||||
/*----------------------*/
|
||||
|
||||
/* process position-change */
|
||||
WorldPacket data(SMSG_PLAYER_MOVE, recv_data.size());
|
||||
movementInfo.time = getMSTime();
|
||||
movementInfo.guid = mover->GetGUID();
|
||||
WriteMovementInfo(data, &movementInfo);
|
||||
mover->SendMessageToSet(&data, _player);
|
||||
|
||||
mover->m_movementInfo = movementInfo;
|
||||
|
||||
// this is almost never true (not sure why it is sometimes, but it is), normally use mover->IsVehicle()
|
||||
if (mover->GetVehicle())
|
||||
{
|
||||
mover->SetOrientation(movementInfo.pos.GetOrientation());
|
||||
return;
|
||||
}
|
||||
|
||||
mover->UpdatePosition(movementInfo.pos);
|
||||
|
||||
if (plMover) // nothing is charmed, or player charmed
|
||||
{
|
||||
plMover->UpdateFallInformationIfNeed(movementInfo, opcode);
|
||||
|
||||
if (movementInfo.pos.GetPositionZ() < -500.0f)
|
||||
{
|
||||
if (!(plMover->InBattleground()
|
||||
&& plMover->GetBattleground()
|
||||
&& plMover->GetBattleground()->HandlePlayerUnderMap(_player)))
|
||||
{
|
||||
// NOTE: this is actually called many times while falling
|
||||
// even after the player has been teleported away
|
||||
// TODO: discard movement packets after the player is rooted
|
||||
if (plMover->isAlive())
|
||||
{
|
||||
plMover->EnvironmentalDamage(DAMAGE_FALL_TO_VOID, GetPlayer()->GetMaxHealth());
|
||||
// player can be alive if GM/etc
|
||||
// change the death state to CORPSE to prevent the death timer from
|
||||
// starting in the next player update
|
||||
if (!plMover->isAlive())
|
||||
plMover->KillPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleForceSpeedChangeAck(WorldPacket &recv_data)
|
||||
{
|
||||
uint32 opcode = recv_data.GetOpcode();
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd %s (%u, 0x%X) opcode", LookupOpcodeName(Opcodes(opcode)), opcode, opcode);
|
||||
|
||||
/* extract packet */
|
||||
uint64 guid;
|
||||
uint32 unk1;
|
||||
float newspeed;
|
||||
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
// now can skip not our packet
|
||||
if (_player->GetGUID() != guid)
|
||||
{
|
||||
recv_data.rfinish(); // prevent warnings spam
|
||||
return;
|
||||
}
|
||||
|
||||
// continue parse packet
|
||||
|
||||
recv_data >> unk1; // counter or moveEvent
|
||||
|
||||
MovementInfo movementInfo;
|
||||
movementInfo.guid = guid;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data >> newspeed;
|
||||
/*----------------*/
|
||||
|
||||
// client ACK send one packet for mounted/run case and need skip all except last from its
|
||||
// in other cases anti-cheat check can be fail in false case
|
||||
UnitMoveType move_type;
|
||||
UnitMoveType force_move_type;
|
||||
|
||||
static char const* move_type_name[MAX_MOVE_TYPE] = { "Walk", "Run", "RunBack", "Swim", "SwimBack", "TurnRate", "Flight", "FlightBack", "PitchRate" };
|
||||
|
||||
switch (opcode)
|
||||
{
|
||||
case CMSG_MOVE_FORCE_WALK_SPEED_CHANGE_ACK: move_type = MOVE_WALK; force_move_type = MOVE_WALK; break;
|
||||
case CMSG_MOVE_FORCE_RUN_SPEED_CHANGE_ACK: move_type = MOVE_RUN; force_move_type = MOVE_RUN; break;
|
||||
case CMSG_MOVE_FORCE_RUN_BACK_SPEED_CHANGE_ACK: move_type = MOVE_RUN_BACK; force_move_type = MOVE_RUN_BACK; break;
|
||||
case CMSG_MOVE_FORCE_SWIM_SPEED_CHANGE_ACK: move_type = MOVE_SWIM; force_move_type = MOVE_SWIM; break;
|
||||
case CMSG_MOVE_FORCE_SWIM_BACK_SPEED_CHANGE_ACK: move_type = MOVE_SWIM_BACK; force_move_type = MOVE_SWIM_BACK; break;
|
||||
case CMSG_MOVE_FORCE_TURN_RATE_CHANGE_ACK: move_type = MOVE_TURN_RATE; force_move_type = MOVE_TURN_RATE; break;
|
||||
case CMSG_MOVE_FORCE_FLIGHT_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT; force_move_type = MOVE_FLIGHT; break;
|
||||
case CMSG_MOVE_FORCE_FLIGHT_BACK_SPEED_CHANGE_ACK: move_type = MOVE_FLIGHT_BACK; force_move_type = MOVE_FLIGHT_BACK; break;
|
||||
case CMSG_MOVE_FORCE_PITCH_RATE_CHANGE_ACK: move_type = MOVE_PITCH_RATE; force_move_type = MOVE_PITCH_RATE; break;
|
||||
default:
|
||||
sLog->outError("WorldSession::HandleForceSpeedChangeAck: Unknown move type opcode: %u", opcode);
|
||||
return;
|
||||
}
|
||||
|
||||
// skip all forced speed changes except last and unexpected
|
||||
// in run/mounted case used one ACK and it must be skipped.m_forced_speed_changes[MOVE_RUN} store both.
|
||||
if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
{
|
||||
--_player->m_forced_speed_changes[force_move_type];
|
||||
if (_player->m_forced_speed_changes[force_move_type] > 0)
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_player->GetTransport() && fabs(_player->GetSpeed(move_type) - newspeed) > 0.01f)
|
||||
{
|
||||
if (_player->GetSpeed(move_type) > newspeed) // must be greater - just correct
|
||||
{
|
||||
sLog->outError("%sSpeedChange player %s is NOT correct (must be %f instead %f), force set to correct value",
|
||||
move_type_name[move_type], _player->GetName(), _player->GetSpeed(move_type), newspeed);
|
||||
_player->SetSpeed(move_type, _player->GetSpeedRate(move_type), true);
|
||||
}
|
||||
else // must be lesser - cheating
|
||||
{
|
||||
sLog->outBasic("Player %s from account id %u kicked for incorrect speed (must be %f instead %f)",
|
||||
_player->GetName(), _player->GetSession()->GetAccountId(), _player->GetSpeed(move_type), newspeed);
|
||||
_player->GetSession()->KickPlayer();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleSetActiveMoverOpcode(WorldPacket &recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_SET_ACTIVE_MOVER");
|
||||
|
||||
uint64 guid;
|
||||
recv_data >> guid;
|
||||
|
||||
if (GetPlayer()->IsInWorld())
|
||||
{
|
||||
if (_player->m_mover->GetGUID() != guid)
|
||||
sLog->outError("HandleSetActiveMoverOpcode: incorrect mover guid: mover is " UI64FMTD " (%s - Entry: %u) and should be " UI64FMTD, guid, GetLogNameForGuid(guid), GUID_ENPART(guid), _player->m_mover->GetGUID());
|
||||
}
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveNotActiveMover(WorldPacket &recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Recvd CMSG_MOVE_NOT_ACTIVE_MOVER");
|
||||
|
||||
uint64 old_mover_guid;
|
||||
recv_data.readPackGUID(old_mover_guid);
|
||||
|
||||
MovementInfo mi;
|
||||
mi.guid = old_mover_guid;
|
||||
ReadMovementInfo(recv_data, &mi);
|
||||
|
||||
_player->m_movementInfo = mi;
|
||||
}
|
||||
|
||||
void WorldSession::HandleMountSpecialAnimOpcode(WorldPacket& /*recv_data*/)
|
||||
{
|
||||
WorldPacket data(SMSG_MOUNTSPECIAL_ANIM, 8);
|
||||
data << uint64(GetPlayer()->GetGUID());
|
||||
|
||||
GetPlayer()->SendMessageToSet(&data, false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveKnockBackAck(WorldPacket & recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_KNOCK_BACK_ACK");
|
||||
|
||||
uint64 guid;
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
if (_player->m_mover->GetGUID() != guid)
|
||||
return;
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
_player->m_movementInfo = movementInfo;
|
||||
|
||||
WorldPacket data(SMSG_MOVE_UPDATE_KNOCK_BACK, 66);
|
||||
data.appendPackGUID(guid);
|
||||
_player->BuildMovementPacket(&data);
|
||||
|
||||
// knockback specific info
|
||||
data << movementInfo.j_sinAngle;
|
||||
data << movementInfo.j_cosAngle;
|
||||
data << movementInfo.j_xyspeed;
|
||||
data << movementInfo.j_zspeed;
|
||||
|
||||
_player->SendMessageToSet(&data, false);
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveHoverAck(WorldPacket& recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_HOVER_ACK");
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk2
|
||||
}
|
||||
|
||||
void WorldSession::HandleMoveWaterWalkAck(WorldPacket& recv_data)
|
||||
{
|
||||
sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_MOVE_WATER_WALK_ACK");
|
||||
|
||||
uint64 guid; // guid - unused
|
||||
recv_data.readPackGUID(guid);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk
|
||||
|
||||
MovementInfo movementInfo;
|
||||
ReadMovementInfo(recv_data, &movementInfo);
|
||||
|
||||
recv_data.read_skip<uint32>(); // unk2
|
||||
}
|
||||
|
||||
void WorldSession::HandleSummonResponseOpcode(WorldPacket& recv_data)
|
||||
{
|
||||
if (!_player->isAlive() || _player->isInCombat())
|
||||
return;
|
||||
|
||||
uint64 summonerGuid;
|
||||
bool agree;
|
||||
recv_data >> summonerGuid;
|
||||
recv_data >> agree;
|
||||
|
||||
_player->SummonIfPossible(agree);
|
||||
}
|
||||
|
||||
void WorldSession::ReadMovementInfo(WorldPacket &data, MovementInfo* mi)
|
||||
{
|
||||
bool HaveTransportData = false,
|
||||
HaveTransportTime2 = false,
|
||||
HaveTransportTime3 = false,
|
||||
HavePitch = false,
|
||||
HaveFallData = false,
|
||||
HaveFallDirection = false,
|
||||
HaveSplineElevation = false,
|
||||
HaveSpline = false;
|
||||
|
||||
MovementStatusElements *sequence = GetMovementStatusElementsSequence(data.GetOpcode());
|
||||
if (sequence == NULL)
|
||||
return;
|
||||
|
||||
BytesGuid guid;
|
||||
BytesGuid tguid;
|
||||
|
||||
guid.guid = 0;
|
||||
tguid.guid = 0;
|
||||
|
||||
for (uint32 i = 0; i < MSE_COUNT; i++)
|
||||
{
|
||||
MovementStatusElements element = sequence[i];
|
||||
|
||||
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
|
||||
{
|
||||
data.ReadByteMask(guid.bytes[element - MSEGuidByte0]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSETransportGuidByte0 &&
|
||||
element <= MSETransportGuidByte7)
|
||||
{
|
||||
if (HaveTransportData)
|
||||
data.ReadByteMask(tguid.bytes[element - MSETransportGuidByte0]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSEGuidByte0_2 && element <= MSEGuidByte7_2)
|
||||
{
|
||||
data.ReadByteSeq(guid.bytes[element - MSEGuidByte0_2]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSETransportGuidByte0_2 &&
|
||||
element <= MSETransportGuidByte7_2)
|
||||
{
|
||||
if (HaveTransportData)
|
||||
data.ReadByteSeq(tguid.bytes[element - MSETransportGuidByte0_2]);
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (element)
|
||||
{
|
||||
case MSEFlags:
|
||||
mi->flags = data.ReadBits(30);
|
||||
break;
|
||||
case MSEFlags2:
|
||||
mi->flags2 = data.ReadBits(12);
|
||||
break;
|
||||
case MSETimestamp:
|
||||
data >> mi->time;
|
||||
break;
|
||||
case MSEHavePitch:
|
||||
HavePitch = data.ReadBit();
|
||||
break;
|
||||
case MSEHaveFallData:
|
||||
HaveFallData = data.ReadBit();
|
||||
break;
|
||||
case MSEHaveFallDirection:
|
||||
if (HaveFallData)
|
||||
HaveFallDirection = data.ReadBit();
|
||||
break;
|
||||
case MSEHaveTransportData:
|
||||
HaveTransportData = data.ReadBit();
|
||||
break;
|
||||
case MSETransportHaveTime2:
|
||||
if (HaveTransportData)
|
||||
HaveTransportTime2 = data.ReadBit();
|
||||
break;
|
||||
case MSETransportHaveTime3:
|
||||
if (HaveTransportData)
|
||||
HaveTransportTime3 = data.ReadBit();
|
||||
break;
|
||||
case MSEHaveSpline:
|
||||
HaveSpline = data.ReadBit();
|
||||
break;
|
||||
case MSEHaveSplineElev:
|
||||
HaveSplineElevation = data.ReadBit();
|
||||
break;
|
||||
case MSEPositionX:
|
||||
data >> mi->pos.PositionXYZStream();
|
||||
break;
|
||||
case MSEPositionY:
|
||||
case MSEPositionZ:
|
||||
break; // assume they always go as vector of 3
|
||||
case MSEPositionO:
|
||||
data >> mi->pos.m_orientation;
|
||||
break;
|
||||
case MSEPitch:
|
||||
if (HavePitch)
|
||||
data >> mi->pitch;
|
||||
break;
|
||||
case MSEFallTime:
|
||||
if (HaveFallData)
|
||||
data >> mi->fallTime;
|
||||
break;
|
||||
case MSESplineElev:
|
||||
if (HaveSplineElevation)
|
||||
data >> mi->splineElevation;
|
||||
break;
|
||||
case MSEFallHorizontalSpeed:
|
||||
if (HaveFallDirection)
|
||||
data >> mi->j_xyspeed;
|
||||
break;
|
||||
case MSEFallVerticalSpeed:
|
||||
if (HaveFallData)
|
||||
data >> mi->j_zspeed;
|
||||
break;
|
||||
case MSEFallCosAngle:
|
||||
if (HaveFallDirection)
|
||||
data >> mi->j_cosAngle;
|
||||
break;
|
||||
case MSEFallSinAngle:
|
||||
if (HaveFallDirection)
|
||||
data >> mi->j_sinAngle;
|
||||
break;
|
||||
case MSETransportSeat:
|
||||
if (HaveTransportData)
|
||||
data >> mi->t_seat;
|
||||
break;
|
||||
case MSETransportPositionO:
|
||||
if (HaveTransportData)
|
||||
data >> mi->t_pos.m_orientation;
|
||||
break;
|
||||
case MSETransportPositionX:
|
||||
if (HaveTransportData)
|
||||
data >> mi->t_pos.PositionXYZStream();
|
||||
break;
|
||||
case MSETransportPositionY:
|
||||
case MSETransportPositionZ:
|
||||
break; // assume they always go as vector of 3
|
||||
case MSETransportTime:
|
||||
if (HaveTransportData)
|
||||
data >> mi->t_time;
|
||||
break;
|
||||
case MSETransportTime2:
|
||||
if (HaveTransportTime2)
|
||||
data >> mi->t_time2;
|
||||
break;
|
||||
case MSETransportTime3:
|
||||
if (HaveTransportTime3)
|
||||
data >> mi->t_time3;
|
||||
break;
|
||||
default:
|
||||
WPError(false, "Incorrect sequence element detected at ReadMovementInfo");
|
||||
}
|
||||
}
|
||||
|
||||
mi->guid = guid.guid;
|
||||
mi->t_guid = tguid.guid;
|
||||
|
||||
if (HaveTransportData && mi->pos.m_positionX != mi->t_pos.m_positionX)
|
||||
if (GetPlayer()->GetTransport())
|
||||
GetPlayer()->GetTransport()->UpdatePosition(mi);
|
||||
}
|
||||
|
||||
void WorldSession::WriteMovementInfo(WorldPacket &data, MovementInfo* mi)
|
||||
{
|
||||
bool HaveTransportData = mi->HasMovementFlag(MOVEMENTFLAG_ONTRANSPORT),
|
||||
HaveTransportTime2 = (mi->flags2 & MOVEMENTFLAG2_INTERPOLATED_MOVEMENT) != 0,
|
||||
HaveTransportTime3 = false,
|
||||
HavePitch = (mi->HasMovementFlag(MovementFlags(MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING)))
|
||||
|| (mi->flags2 & MOVEMENTFLAG2_ALWAYS_ALLOW_PITCHING),
|
||||
HaveFallData = mi->HasExtraMovementFlag(MOVEMENTFLAG2_INTERPOLATED_TURNING),
|
||||
HaveFallDirection = mi->HasMovementFlag(MOVEMENTFLAG_JUMPING),
|
||||
HaveSplineElevation = mi->HasMovementFlag(MOVEMENTFLAG_SPLINE_ELEVATION),
|
||||
HaveSpline = false;
|
||||
|
||||
MovementStatusElements *sequence = GetMovementStatusElementsSequence(data.GetOpcode());
|
||||
if(!sequence)
|
||||
return;
|
||||
uint8 *guid = (uint8 *)&mi->guid;
|
||||
uint8 *tguid = (uint8 *)&mi->t_guid;
|
||||
for(uint32 i=0; i < MSE_COUNT; i++)
|
||||
{
|
||||
MovementStatusElements element = sequence[i];
|
||||
|
||||
if (element >= MSEGuidByte0 && element <= MSEGuidByte7)
|
||||
{
|
||||
data.WriteByteMask(guid[element - MSEGuidByte0]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSETransportGuidByte0 &&
|
||||
element <= MSETransportGuidByte7)
|
||||
{
|
||||
if (HaveTransportData)
|
||||
data.WriteByteMask(tguid[element - MSETransportGuidByte0]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSEGuidByte0_2 && element <= MSEGuidByte7_2)
|
||||
{
|
||||
data.WriteByteSeq(guid[element - MSEGuidByte0_2]);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (element >= MSETransportGuidByte0_2 &&
|
||||
element <= MSETransportGuidByte7_2)
|
||||
{
|
||||
if (HaveTransportData)
|
||||
data.WriteByteSeq(tguid[element - MSETransportGuidByte0_2]);
|
||||
continue;
|
||||
}
|
||||
|
||||
switch (element)
|
||||
{
|
||||
case MSEFlags:
|
||||
data.WriteBits(mi->flags, 30);
|
||||
break;
|
||||
case MSEFlags2:
|
||||
data.WriteBits(mi->flags2, 12);
|
||||
break;
|
||||
case MSETimestamp:
|
||||
data << mi->time;
|
||||
break;
|
||||
case MSEHavePitch:
|
||||
data.WriteBit(HavePitch);
|
||||
break;
|
||||
case MSEHaveFallData:
|
||||
data.WriteBit(HaveFallData);
|
||||
break;
|
||||
case MSEHaveFallDirection:
|
||||
if (HaveFallData)
|
||||
data.WriteBit(HaveFallDirection);
|
||||
break;
|
||||
case MSEHaveTransportData:
|
||||
data.WriteBit(HaveTransportData);
|
||||
break;
|
||||
case MSETransportHaveTime2:
|
||||
if (HaveTransportData)
|
||||
data.WriteBit(HaveTransportTime2);
|
||||
break;
|
||||
case MSETransportHaveTime3:
|
||||
if (HaveTransportData)
|
||||
data.WriteBit(HaveTransportTime3);
|
||||
break;
|
||||
case MSEHaveSpline:
|
||||
data.WriteBit(HaveSpline);
|
||||
break;
|
||||
case MSEHaveSplineElev:
|
||||
data.WriteBit(HaveSplineElevation);
|
||||
break;
|
||||
case MSEPositionX:
|
||||
data << mi->pos.PositionXYZStream();
|
||||
break;
|
||||
case MSEPositionY:
|
||||
case MSEPositionZ:
|
||||
break; // assume they always go as vector of 3
|
||||
case MSEPositionO:
|
||||
data << mi->pos.m_orientation;
|
||||
break;
|
||||
case MSEPitch:
|
||||
if (HavePitch)
|
||||
data << mi->pitch;
|
||||
break;
|
||||
case MSEFallTime:
|
||||
if (HaveFallData)
|
||||
data << mi->fallTime;
|
||||
break;
|
||||
case MSESplineElev:
|
||||
if (HaveSplineElevation)
|
||||
data << mi->splineElevation;
|
||||
break;
|
||||
case MSEFallHorizontalSpeed:
|
||||
if (HaveFallDirection)
|
||||
data << mi->j_xyspeed;
|
||||
break;
|
||||
case MSEFallVerticalSpeed:
|
||||
if (HaveFallData)
|
||||
data << mi->j_zspeed;
|
||||
break;
|
||||
case MSEFallCosAngle:
|
||||
if (HaveFallDirection)
|
||||
data << mi->j_cosAngle;
|
||||
break;
|
||||
case MSEFallSinAngle:
|
||||
if (HaveFallDirection)
|
||||
data << mi->j_sinAngle;
|
||||
break;
|
||||
case MSETransportSeat:
|
||||
if (HaveTransportData)
|
||||
data << mi->t_seat;
|
||||
break;
|
||||
case MSETransportPositionO:
|
||||
if (HaveTransportData)
|
||||
data << mi->t_pos.m_orientation;
|
||||
break;
|
||||
case MSETransportPositionX:
|
||||
if (HaveTransportData)
|
||||
data << mi->t_pos.PositionXYZStream();
|
||||
break;
|
||||
case MSETransportPositionY:
|
||||
case MSETransportPositionZ:
|
||||
break; // assume they always go as vector of 3
|
||||
case MSETransportTime:
|
||||
if (HaveTransportData)
|
||||
data << mi->t_time;
|
||||
break;
|
||||
case MSETransportTime2:
|
||||
if (HaveTransportTime2)
|
||||
data << mi->t_time2;
|
||||
break;
|
||||
case MSETransportTime3:
|
||||
if (HaveTransportTime3)
|
||||
data << mi->t_time3;
|
||||
break;
|
||||
default:
|
||||
WPError(false, "Incorrect sequence element detected at ReadMovementInfo");
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user