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https://github.com/TrinityCore/TrinityCore.git
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Merge branch 'master' into 4.x
Conflicts: src/server/authserver/Server/AuthSocket.cpp src/server/game/Entities/Object/Object.cpp src/server/game/Entities/Player/Player.cpp src/server/game/Entities/Unit/Unit.cpp src/server/game/Handlers/AuctionHouseHandler.cpp src/server/game/Handlers/CharacterHandler.cpp src/server/game/Handlers/MovementHandler.cpp src/server/game/Miscellaneous/SharedDefines.h src/server/game/Spells/Spell.cpp src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
113
src/server/game/Handlers/SkillHandler.cpp
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113
src/server/game/Handlers/SkillHandler.cpp
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/*
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* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "Common.h"
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#include "DatabaseEnv.h"
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#include "Opcodes.h"
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#include "Log.h"
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#include "Player.h"
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#include "WorldPacket.h"
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#include "WorldSession.h"
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#include "ObjectAccessor.h"
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#include "UpdateMask.h"
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void WorldSession::HandleLearnTalentOpcode(WorldPacket & recv_data)
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{
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uint32 talentId, requestedRank;
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recv_data >> talentId >> requestedRank;
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if (_player->LearnTalent(talentId, requestedRank))
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_player->SendTalentsInfoData(false);
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}
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void WorldSession::HandleLearnPreviewTalents(WorldPacket& recvPacket)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LEARN_PREVIEW_TALENTS");
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int32 tabPage;
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uint32 talentsCount;
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recvPacket >> tabPage; // talent tree
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// prevent cheating (selecting new tree with points already in another)
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if (tabPage >= 0) // -1 if player already has specialization
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{
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if (TalentTabEntry const* talentTabEntry = sTalentTabStore.LookupEntry(_player->GetPrimaryTalentTree(_player->GetActiveSpec())))
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{
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if (talentTabEntry->tabpage != tabPage)
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{
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recvPacket.rfinish();
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return;
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}
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}
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}
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recvPacket >> talentsCount;
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uint32 talentId, talentRank;
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for (uint32 i = 0; i < talentsCount; ++i)
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{
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recvPacket >> talentId >> talentRank;
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if (!_player->LearnTalent(talentId, talentRank))
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{
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recvPacket.rfinish();
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break;
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}
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}
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_player->SendTalentsInfoData(false);
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}
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void WorldSession::HandleTalentWipeConfirmOpcode(WorldPacket & recv_data)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "MSG_TALENT_WIPE_CONFIRM");
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uint64 guid;
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recv_data >> guid;
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Creature* unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_TRAINER);
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if (!unit)
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{
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sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: HandleTalentWipeConfirmOpcode - Unit (GUID: %u) not found or you can't interact with him.", uint32(GUID_LOPART(guid)));
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return;
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}
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// remove fake death
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if (GetPlayer()->HasUnitState(UNIT_STAT_DIED))
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GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
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if (!_player->ResetTalents())
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{
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WorldPacket data(MSG_TALENT_WIPE_CONFIRM, 8+4); //you have not any talent
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data << uint64(0);
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data << uint32(0);
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SendPacket(&data);
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return;
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}
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_player->SendTalentsInfoData(false);
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unit->CastSpell(_player, 14867, true); //spell: "Untalent Visual Effect"
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}
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void WorldSession::HandleUnlearnSkillOpcode(WorldPacket& recv_data)
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{
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uint32 skillId;
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recv_data >> skillId;
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GetPlayer()->SetSkill(skillId, 0, 0, 0);
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}
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