Merge branch 'master' into 4.x

Conflicts:
	src/server/authserver/Server/AuthSocket.cpp
	src/server/game/Entities/Object/Object.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Miscellaneous/SharedDefines.h
	src/server/game/Spells/Spell.cpp
	src/server/game/Spells/SpellEffects.cpp
This commit is contained in:
Spp
2012-01-31 11:49:53 +01:00
491 changed files with 15328 additions and 4368 deletions

View File

@@ -302,21 +302,21 @@ void InstanceScript::DoUpdateWorldState(uint32 uiStateId, uint32 uiStateData)
}
// Send Notify to all players in instance
void InstanceScript::DoSendNotifyToInstance(const char *format, ...)
void InstanceScript::DoSendNotifyToInstance(char const* format, ...)
{
InstanceMap::PlayerList const &PlayerList = instance->GetPlayers();
InstanceMap::PlayerList const& players = instance->GetPlayers();
if (!PlayerList.isEmpty())
if (!players.isEmpty())
{
va_list ap;
va_start(ap, format);
for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
{
if (Player* player = i->getSource())
if (WorldSession* pSession = player->GetSession())
pSession->SendNotification(format, ap);
}
char buff[1024];
vsnprintf(buff, 1024, format, ap);
va_end(ap);
for (Map::PlayerList::const_iterator i = players.begin(); i != players.end(); ++i)
if (Player* player = i->getSource())
if (WorldSession* session = player->GetSession())
session->SendNotification(buff);
}
}