From 37be43ae8b53452615bcbc2279ed660edb97efc0 Mon Sep 17 00:00:00 2001 From: Aokromes Date: Sat, 17 Jun 2017 11:46:01 +0200 Subject: [PATCH] Fix an issue where temp summons were ignoring m_regenHealth. --- .../Movement/MovementGenerators/HomeMovementGenerator.cpp | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp index 21fc465d0b2..9cdbb166691 100644 --- a/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp @@ -35,7 +35,11 @@ void HomeMovementGenerator::DoFinalize(Creature* owner) owner->SetWalk(true); owner->LoadCreaturesAddon(); owner->AI()->JustReachedHome(); - owner->SetSpawnHealth(); + if (owner->isRegeneratingHealth()) + { + owner->SetFullHealth(); + owner->SetPower(POWER_MANA, owner->GetMaxPower(POWER_MANA)); + } } }