diff --git a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp index 992b482dca6..6619b708f2f 100644 --- a/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp +++ b/src/server/scripts/Kalimdor/LostCityOfTheTolvir/instance_lost_city_of_the_tolvir.cpp @@ -72,9 +72,9 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript Initialize(); } - void Initialize() + void Initialize() override { - _heroicAughSpawned = false; + heroicAughSpawned = false; } void OnCreatureCreate(Creature* creature) override @@ -95,14 +95,14 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript case DATA_LOCKMAW: if (!instance->IsHeroic() && state == DONE) SetBossState(DATA_LOCKMAW_AND_AUGH, DONE); - else if (instance->IsHeroic() && state == DONE && !_heroicAughSpawned) - _events.ScheduleEvent(EVENT_SPAWN_AUGH, Seconds(4)); + else if (instance->IsHeroic() && state == DONE && !heroicAughSpawned) + events.ScheduleEvent(EVENT_SPAWN_AUGH, Seconds(4)); break; case DATA_AUGH: // Since Augh is summoned, we need to handle his respawn here if (state == DONE) SetBossState(DATA_LOCKMAW_AND_AUGH, DONE); else if (state == FAIL) - _events.ScheduleEvent(EVENT_SPAWN_AUGH, Seconds(30)); + events.ScheduleEvent(EVENT_SPAWN_AUGH, Seconds(30)); break; case DATA_GENERAL_HUSAM: case DATA_LOCKMAW_AND_AUGH: @@ -175,20 +175,20 @@ class instance_lost_city_of_the_tolvir : public InstanceMapScript void Update(uint32 diff) override { - _events.Update(diff); + events.Update(diff); - while (uint32 eventId = _events.ExecuteEvent()) + while (uint32 eventId = events.ExecuteEvent()) { switch (eventId) { case EVENT_SPAWN_AUGH: - if (!_heroicAughSpawned) + if (!heroicAughSpawned) { if (Creature* augh = instance->SummonCreature(BOSS_AUGH, AughSpawnPos)) augh->AI()->DoAction(ACTION_AUGH_INTRO); - _heroicAughSpawned = true; + heroicAughSpawned = true; } - else if (_heroicAughSpawned) + else if (heroicAughSpawned) if (Creature* augh = instance->SummonCreature(BOSS_AUGH, AughHomePos)) augh->AI()->DoAction(ACTION_AUGH_ATTACKABLE); break;