Core/Commands: Add .npc info mechanicImmuneMask infos

This commit is contained in:
Vincent-Michael
2013-08-04 19:33:42 +02:00
parent 71233c366c
commit 38cddb42ae
3 changed files with 58 additions and 2 deletions

View File

@@ -41,7 +41,7 @@ struct NpcFlagText
#define NPCFLAG_COUNT 24
const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] =
NpcFlagText const npcFlagTexts[NPCFLAG_COUNT] =
{
{ UNIT_NPC_FLAG_AUCTIONEER, LANG_NPCINFO_AUCTIONEER },
{ UNIT_NPC_FLAG_BANKER, LANG_NPCINFO_BANKER },
@@ -69,6 +69,51 @@ const NpcFlagText npcFlagTexts[NPCFLAG_COUNT] =
{ UNIT_NPC_FLAG_VENDOR_REAGENT, LANG_NPCINFO_VENDOR_REAGENT }
};
struct MechanicImmune
{
uint32 flag;
char const* text;
};
#define MECHANIC_MAX 33
MechanicImmune const mechanicImmunes[MECHANIC_MAX] =
{
{ MECHANIC_NONE , "MECHANIC_NONE" },
{ MECHANIC_CHARM , "MECHANIC_CHARM" },
{ MECHANIC_DISORIENTED , "MECHANIC_DISORIENTED" },
{ MECHANIC_DISARM , "MECHANIC_DISARM" },
{ MECHANIC_DISTRACT , "MECHANIC_DISTRACT" },
{ MECHANIC_FEAR , "MECHANIC_FEAR" },
{ MECHANIC_GRIP , "MECHANIC_GRIP" },
{ MECHANIC_ROOT , "MECHANIC_ROOT" },
{ MECHANIC_SLOW_ATTACK , "MECHANIC_SLOW_ATTACK" },
{ MECHANIC_SILENCE , "MECHANIC_SILENCE" },
{ MECHANIC_SLEEP , "MECHANIC_SLEEP" },
{ MECHANIC_SNARE , "MECHANIC_SNARE" },
{ MECHANIC_STUN , "MECHANIC_STUN" },
{ MECHANIC_FREEZE , "MECHANIC_FREEZE" },
{ MECHANIC_KNOCKOUT , "MECHANIC_KNOCKOUT" },
{ MECHANIC_BLEED , "MECHANIC_BLEED" },
{ MECHANIC_BANDAGE , "MECHANIC_BANDAGE" },
{ MECHANIC_POLYMORPH , "MECHANIC_POLYMORPH" },
{ MECHANIC_BANISH , "MECHANIC_BANISH" },
{ MECHANIC_SHIELD , "MECHANIC_SHIELD" },
{ MECHANIC_SHACKLE , "MECHANIC_SHACKLE" },
{ MECHANIC_MOUNT , "MECHANIC_MOUNT" },
{ MECHANIC_INFECTED , "MECHANIC_INFECTED" },
{ MECHANIC_TURN , "MECHANIC_TURN" },
{ MECHANIC_HORROR , "MECHANIC_HORROR" },
{ MECHANIC_INVULNERABILITY , "MECHANIC_INVULNERABILITY" },
{ MECHANIC_INTERRUPT , "MECHANIC_INTERRUPT" },
{ MECHANIC_DAZE , "MECHANIC_DAZE" },
{ MECHANIC_DISCOVERY , "MECHANIC_DISCOVERY" },
{ MECHANIC_IMMUNE_SHIELD , "MECHANIC_IMMUNE_SHIELD" },
{ MECHANIC_SAPPED , "MECHANIC_SAPPED" },
{ MECHANIC_ENRAGED , "MECHANIC_ENRAGED" },
{ MECHANIC_WOUNDED , "MECHANIC_WOUNDED" }
};
class npc_commandscript : public CommandScript
{
public:
@@ -630,12 +675,14 @@ public:
return false;
}
CreatureTemplate const* cInfo = target->GetCreatureTemplate();
uint32 faction = target->getFaction();
uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
uint32 mechanicImmuneMask = cInfo->MechanicImmuneMask;
uint32 displayid = target->GetDisplayId();
uint32 nativeid = target->GetNativeDisplayId();
uint32 Entry = target->GetEntry();
CreatureTemplate const* cInfo = target->GetCreatureTemplate();
int64 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
if (curRespawnDelay < 0)
@@ -660,6 +707,11 @@ public:
if (npcflags & npcFlagTexts[i].flag)
handler->PSendSysMessage(npcFlagTexts[i].text, npcFlagTexts[i].flag);
handler->PSendSysMessage(LANG_NPCINFO_MECHANIC_IMMUNE, mechanicImmuneMask);
for (uint8 i = 0; i < MECHANIC_MAX; ++i)
if ((mechanicImmuneMask << 1) & mechanicImmunes[i].flag)
handler->PSendSysMessage(mechanicImmunes[i].text, mechanicImmunes[i].flag);
return true;
}