From 38e7694dbcde8f554fd967b2f6992f386c5ea9df Mon Sep 17 00:00:00 2001 From: Ovahlord Date: Sat, 23 Nov 2019 08:20:30 +0100 Subject: [PATCH] Scripts/TotT: Unyielding Behemoth's Shadow Blast will now use the correct helper to avoid having it fall below the map --- .../scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp index 973a0caa8c1..3efefdfbf64 100644 --- a/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp +++ b/src/server/scripts/EasternKingdoms/ThroneOfTheTides/boss_ozumat.cpp @@ -862,7 +862,7 @@ class spell_ozumat_shadow_blast_missile : public SpellScript // Calculation is correct, core needs to support vertical only splines.... Position pos = GetCaster()->GetPosition(); - pos.m_positionZ = caster->GetMap()->GetHeight(caster->GetPhaseShift(), pos); + pos.m_positionZ = caster->GetFloorZ(); dest.Relocate(pos); }