Core/Unit: Remove code which depends on polymorphism from Unit class destructor (at destruction time virtual methods aren't working as excpected)

This commit is contained in:
QAston
2011-02-04 01:23:49 +01:00
parent d18193e52d
commit 38ea569525

View File

@@ -204,11 +204,9 @@ Unit::~Unit()
}
}
RemoveAllGameObjects();
RemoveAllDynObjects();
_DeleteRemovedAuras();
delete m_charmInfo;
ASSERT(!m_charmInfo);
delete m_vehicleKit;
ASSERT(!m_duringRemoveFromWorld);
@@ -219,6 +217,8 @@ Unit::~Unit()
ASSERT(m_appliedAuras.empty());
ASSERT(m_ownedAuras.empty());
ASSERT(m_removedAuras.empty());
ASSERT(m_gameObj.empty());
ASSERT(m_dynObj.empty());
}
void Unit::Update(uint32 p_time)
@@ -13345,6 +13345,7 @@ void Unit::CleanupsBeforeDelete(bool finalCleanup)
//A unit may be in removelist and not in world, but it is still in grid
//and may have some references during delete
RemoveAllAuras();
RemoveAllGameObjects();
if (finalCleanup)
m_cleanupDone = true;
@@ -13359,6 +13360,8 @@ void Unit::CleanupsBeforeDelete(bool finalCleanup)
if (Creature* thisCreature = ToCreature())
if (GetTransport())
GetTransport()->RemovePassenger(thisCreature);
DeleteCharmInfo();
}
void Unit::UpdateCharmAI()
@@ -13417,7 +13420,6 @@ CharmInfo::CharmInfo(Unit* unit)
m_oldReactState = m_unit->ToCreature()->GetReactState();
m_unit->ToCreature()->SetReactState(REACT_PASSIVE);
}
}
CharmInfo::~CharmInfo()