Scripts/Deadmines: moved faction related entrance spawns to spawn groups

This commit is contained in:
Ovahlord
2019-10-05 05:56:53 +02:00
parent adec9f98e0
commit 393664186a
3 changed files with 68 additions and 66 deletions

View File

@@ -26,32 +26,31 @@ uint32 const EncounterCount = 6;
enum DMDataTypes
{
// Encounters
DATA_GLUBTOK = 0,
DATA_HELIX_GEARBREAKER = 1,
DATA_FOE_REAPER_5000 = 2,
DATA_ADMIRAL_RIPSNARL = 3,
DATA_CAPTAIN_COOKIE = 4,
DATA_VANESSA_VAN_CLEEF = 5,
DATA_GLUBTOK = 0,
DATA_HELIX_GEARBREAKER = 1,
DATA_FOE_REAPER_5000 = 2,
DATA_ADMIRAL_RIPSNARL = 3,
DATA_CAPTAIN_COOKIE = 4,
DATA_VANESSA_VAN_CLEEF = 5,
DATA_TEAM_IN_INSTANCE = 6,
DATA_FIREWALL_PLATTER = 7,
DATA_LUMBERING_OAF = 8,
DATA_FOE_REAPER_INTRO = 9,
DATA_FOE_REAPER_BUNNY = 10,
DATA_PROTOTYPE_REAPER = 11,
DATA_BROKEN_DOOR = 13,
DATA_IRON_CLAD_DOOR = 14,
DATA_RIPSNARL_FOG = 15,
DATA_VANESSA_VAN_CLEEF_ENCOUNTER = 16,
DATA_VANESSAS_TRAP_BUNNY = 17,
DATA_VANESSA_ANCHOR_BUNNY = 18,
DATA_ACTIVATED_VENT = 19,
DATA_FOUNDRY_DOOR = 20,
DATA_VANESSA_VAN_CLEEF_NIGHTMARE = 21,
DATA_EMME_HARRINGTON = 22,
DATA_ERIK_HARRINGTON = 23,
DATA_CALISSA_HARRINGTON = 24,
DATA_SUMMON_ROPES = 25
DATA_FIREWALL_PLATTER,
DATA_LUMBERING_OAF,
DATA_FOE_REAPER_INTRO,
DATA_FOE_REAPER_BUNNY,
DATA_PROTOTYPE_REAPER,
DATA_BROKEN_DOOR,
DATA_IRON_CLAD_DOOR,
DATA_RIPSNARL_FOG,
DATA_VANESSA_VAN_CLEEF_ENCOUNTER,
DATA_VANESSAS_TRAP_BUNNY,
DATA_VANESSA_ANCHOR_BUNNY,
DATA_ACTIVATED_VENT,
DATA_FOUNDRY_DOOR,
DATA_VANESSA_VAN_CLEEF_NIGHTMARE,
DATA_EMME_HARRINGTON,
DATA_ERIK_HARRINGTON,
DATA_CALISSA_HARRINGTON,
DATA_SUMMON_ROPES
};
enum DMCreatures
@@ -64,20 +63,6 @@ enum DMCreatures
BOSS_CAPTAIN_COOKIE = 47739,
BOSS_VANESSA_VAN_CLEEF = 49541,
// Horde Creatures
NPC_SLINKY_SHARPSHIV = 46906,
NPC_KAGTHA = 46889,
NPC_MISS_MAYHEM = 46902,
NPC_SHATTERED_HAND_ASSASSIN = 46890,
NPC_MAYHEM_REAPER_PROTOTYPE = 46903,
// Alliance Creatures
NPC_STORMWIND_INVESTIGATOR = 46614,
NPC_CRIME_SCENE_ALARM_O_BOT = 46613,
NPC_STORMWIND_DEFENDER = 50595,
NPC_LIEUTENANT_HORATIO_LAINE = 46612,
NPC_QUARTERMASTER_LEWIS = 491,
// Encounter Related
NPC_GENERAL_PURPOSE_DUMMY_JMF = 45979,
NPC_GLUBTOK_FIREWALL_PLATTER = 48974,

View File

@@ -107,6 +107,12 @@ DoorData const doorData[] =
{ 0, 0, DOOR_TYPE_ROOM } // END
};
enum SpawnGroups
{
SPAWN_GROUP_ALLIANCE_ENTRANCE = 409,
SPAWN_GROUP_HORDE_ENTRANCE = 410
};
class instance_deadmines : public InstanceMapScript
{
public:
@@ -136,7 +142,10 @@ class instance_deadmines : public InstanceMapScript
{
instance->LoadGrid(-205.75f, -579.09f);
if (!_teamInInstance)
{
_teamInInstance = player->GetTeam();
instance->SpawnGroupSpawn(_teamInInstance == ALLIANCE ? SPAWN_GROUP_ALLIANCE_ENTRANCE : SPAWN_GROUP_HORDE_ENTRANCE);
}
if (!_cookieSpawnChecked)
{
@@ -168,24 +177,6 @@ class instance_deadmines : public InstanceMapScript
switch (creature->GetEntry())
{
// Horde restricted creatures
case NPC_SLINKY_SHARPSHIV:
case NPC_KAGTHA:
case NPC_MISS_MAYHEM:
case NPC_SHATTERED_HAND_ASSASSIN:
case NPC_MAYHEM_REAPER_PROTOTYPE:
if (_teamInInstance != HORDE)
creature->SetVisible(false);
break;
// Alliance restricted creatures
case NPC_STORMWIND_INVESTIGATOR:
case NPC_CRIME_SCENE_ALARM_O_BOT:
case NPC_STORMWIND_DEFENDER:
case NPC_LIEUTENANT_HORATIO_LAINE:
case NPC_QUARTERMASTER_LEWIS:
if (_teamInInstance != ALLIANCE)
creature->SetVisible(false);
break;
case NPC_FIREWALL_PLATTER_1A:
case NPC_FIREWALL_PLATTER_1B:
case NPC_FIREWALL_PLATTER_1C:
@@ -462,10 +453,6 @@ class instance_deadmines : public InstanceMapScript
{
switch (type)
{
case DATA_TEAM_IN_INSTANCE:
_teamInInstance = data;
SaveToDB();
break;
case DATA_FOE_REAPER_INTRO:
if (data == DONE)
{
@@ -611,8 +598,6 @@ class instance_deadmines : public InstanceMapScript
{
switch (type)
{
case DATA_TEAM_IN_INSTANCE:
return _teamInInstance;
case DATA_FOE_REAPER_INTRO:
return _foeReaper5000Intro;
case DATA_BROKEN_DOOR:
@@ -890,14 +875,12 @@ class instance_deadmines : public InstanceMapScript
void WriteSaveDataMore(std::ostringstream& data) override
{
data << _teamInInstance << ' '
<< _foeReaper5000Intro << ' '
data << _foeReaper5000Intro << ' '
<< _ironCladDoorState;
}
void ReadSaveDataMore(std::istringstream& data) override
{
data >> _teamInInstance;
data >> _foeReaper5000Intro;
data >> _ironCladDoorState;
}