*Update creature damage calculation.

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-19 17:13:36 -05:00
parent 8f0cb4a3a2
commit 39d3b492fe
4 changed files with 21 additions and 21 deletions

View File

@@ -881,10 +881,10 @@ void Creature::UpdateDamagePhysical(WeaponAttackType attType)
float weapon_mindamage = GetWeaponDamageRange(attType, MINDAMAGE);
float weapon_maxdamage = GetWeaponDamageRange(attType, MAXDAMAGE);
float base_value = GetModifierValue(unitMod, BASE_VALUE)
+ (weapon_mindamage + weapon_maxdamage)
* GetTotalAttackPowerValue(attType) / (getLevel() * 30);
//float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
//float base_value = GetModifierValue(unitMod, BASE_VALUE)
// + (weapon_mindamage + weapon_maxdamage)
// * GetTotalAttackPowerValue(attType) / (getLevel() * 30);
float base_value = GetModifierValue(unitMod, BASE_VALUE) + GetTotalAttackPowerValue(attType);
float base_pct = GetModifierValue(unitMod, BASE_PCT);
float total_value = GetModifierValue(unitMod, TOTAL_VALUE);
float total_pct = GetModifierValue(unitMod, TOTAL_PCT);