From 3a28edf84bd129b5e6665da0d3fcbb57bcfd54ea Mon Sep 17 00:00:00 2001 From: Wyrserth <43747507+Wyrserth@users.noreply.github.com> Date: Tue, 7 May 2019 10:45:37 +0200 Subject: [PATCH] Core/Achievement: correctly credit progress for skill-related achievements when learning a new skill. (#23249) --- src/server/game/Entities/Player/Player.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 3fa3bbcea4b..af7eaecc440 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -6065,8 +6065,6 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) SetUInt16Value(PLAYER_SKILL_MAX_RANK_0 + field, offset, maxVal); UpdateSkillEnchantments(id, currVal, newVal); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); - UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); // insert new entry or update if not deleted old entry yet if (itr != mSkillStatus.end()) @@ -6098,6 +6096,8 @@ void Player::SetSkill(uint16 id, uint16 step, uint16 newVal, uint16 maxVal) // Learn all spells for skill LearnSkillRewardedSpells(id, newVal); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_REACH_SKILL_LEVEL, id); + UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LEARN_SKILL_LEVEL, id); return; } }