mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-16 07:30:42 +01:00
Core/Time: Remove artificially high minimal update intervals
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@@ -69,7 +69,7 @@ namespace fs = boost::filesystem;
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#define _TRINITY_CORE_CONFIG "worldserver.conf"
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#endif
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#define WORLD_SLEEP_CONST 50
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#define WORLD_SLEEP_CONST 1
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#ifdef _WIN32
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#include "ServiceWin32.h"
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@@ -83,6 +83,9 @@ char serviceDescription[] = "TrinityCore World of Warcraft emulator world servic
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* 2 - paused
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*/
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int m_ServiceStatus = -1;
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#include <boost/dll/shared_library.hpp>
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#include <timeapi.h>
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#endif
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class FreezeDetector
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@@ -140,6 +143,44 @@ extern int main(int argc, char** argv)
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return WinServiceUninstall() ? 0 : 1;
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else if (configService.compare("run") == 0)
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return WinServiceRun() ? 0 : 0;
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Optional<UINT> newTimerResolution;
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boost::system::error_code dllError;
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std::shared_ptr<boost::dll::shared_library> winmm(new boost::dll::shared_library("winmm.dll", dllError, boost::dll::load_mode::search_system_folders), [&](boost::dll::shared_library* lib)
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{
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try
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{
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if (newTimerResolution)
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lib->get<decltype(timeEndPeriod)>("timeEndPeriod")(*newTimerResolution);
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}
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catch (std::exception const&)
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{
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// ignore
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}
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delete lib;
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});
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if (winmm->is_loaded())
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{
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try
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{
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auto timeGetDevCapsPtr = winmm->get<decltype(timeGetDevCaps)>("timeGetDevCaps");
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// setup timer resolution
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TIMECAPS timeResolutionLimits;
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if (timeGetDevCapsPtr(&timeResolutionLimits, sizeof(TIMECAPS)) == TIMERR_NOERROR)
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{
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auto timeBeginPeriodPtr = winmm->get<decltype(timeBeginPeriod)>("timeBeginPeriod");
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newTimerResolution = std::min(std::max(timeResolutionLimits.wPeriodMin, 1u), timeResolutionLimits.wPeriodMax);
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timeBeginPeriodPtr(*newTimerResolution);
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}
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}
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catch (std::exception const& e)
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{
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printf("Failed to initialize timer resolution: %s\n", e.what());
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}
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}
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#endif
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std::string configError;
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@@ -447,16 +488,16 @@ void WorldUpdateLoop()
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realCurrTime = getMSTime();
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uint32 diff = getMSTimeDiff(realPrevTime, realCurrTime);
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if (!diff)
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{
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// sleep until enough time passes that we can update all timers
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std::this_thread::sleep_for(std::chrono::milliseconds(1));
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continue;
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}
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sWorld->Update(diff);
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realPrevTime = realCurrTime;
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uint32 executionTimeDiff = getMSTimeDiff(realCurrTime, getMSTime());
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// we know exactly how long it took to update the world, if the update took less than WORLD_SLEEP_CONST, sleep for WORLD_SLEEP_CONST - world update time
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if (executionTimeDiff < WORLD_SLEEP_CONST)
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std::this_thread::sleep_for(std::chrono::milliseconds(WORLD_SLEEP_CONST - executionTimeDiff));
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#ifdef _WIN32
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if (m_ServiceStatus == 0)
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World::StopNow(SHUTDOWN_EXIT_CODE);
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