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Core/DataStores: Updated db2 structures to 8.2.5
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@@ -1257,23 +1257,24 @@ public:
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float z = player->GetPositionZ();
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float distNearest = std::numeric_limits<float>::max();
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for (uint32 i = 0; i < sWorldSafeLocsStore.GetNumRows(); ++i)
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for (auto&& kvp : sObjectMgr->GetWorldSafeLocs())
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{
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WorldSafeLocsEntry const* loc = sWorldSafeLocsStore.LookupEntry(i);
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if (loc && loc->MapID == player->GetMapId())
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if (kvp.second.Loc.GetMapId() == player->GetMapId())
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{
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float dist = (loc->Loc.X - x) * (loc->Loc.X - x) + (loc->Loc.Y - y) * (loc->Loc.Y - y) + (loc->Loc.Z - z) * (loc->Loc.Z - z);
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float dist = (kvp.second.Loc.GetPositionX() - x) * (kvp.second.Loc.GetPositionX() - x)
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+ (kvp.second.Loc.GetPositionY() - y) * (kvp.second.Loc.GetPositionY() - y)
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+ (kvp.second.Loc.GetPositionZ() - z) * (kvp.second.Loc.GetPositionZ() - z);
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if (dist < distNearest)
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{
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distNearest = dist;
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nearestLoc = loc;
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nearestLoc = &kvp.second;
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}
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}
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}
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}
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if (nearestLoc)
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.X, nearestLoc->Loc.Y, nearestLoc->Loc.Z);
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD, nearestLoc->ID, nearestLoc->Loc.GetPositionX(), nearestLoc->Loc.GetPositionY(), nearestLoc->Loc.GetPositionZ());
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else
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handler->PSendSysMessage(LANG_COMMAND_NEARGRAVEYARD_NOTFOUND);
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@@ -180,7 +180,7 @@ public:
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if (!graveyardId)
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return false;
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WorldSafeLocsEntry const* gy = sWorldSafeLocsStore.LookupEntry(graveyardId);
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WorldSafeLocsEntry const* gy = sObjectMgr->GetWorldSafeLoc(graveyardId);
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if (!gy)
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{
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handler->PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, graveyardId);
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@@ -188,9 +188,9 @@ public:
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return false;
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}
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if (!MapManager::IsValidMapCoord(gy->MapID, gy->Loc.X, gy->Loc.Y, gy->Loc.Z))
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if (!MapManager::IsValidMapCoord(gy->Loc))
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{
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->Loc.X, gy->Loc.Y, gy->MapID);
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handler->PSendSysMessage(LANG_INVALID_TARGET_COORD, gy->Loc.GetPositionX(), gy->Loc.GetPositionY(), gy->Loc.GetMapId());
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handler->SetSentErrorMessage(true);
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return false;
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}
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@@ -205,7 +205,7 @@ public:
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else
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player->SaveRecallPosition();
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player->TeleportTo(gy->MapID, gy->Loc.X, gy->Loc.Y, gy->Loc.Z, (gy->Facing * M_PI) / 180); // Orientation is initially in degrees
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player->TeleportTo(gy->Loc);
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return true;
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}
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@@ -1077,7 +1077,7 @@ public:
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else
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return false;
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WorldSafeLocsEntry const* graveyard = sWorldSafeLocsStore.LookupEntry(graveyardId);
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WorldSafeLocsEntry const* graveyard = sObjectMgr->GetWorldSafeLoc(graveyardId);
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if (!graveyard)
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{
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@@ -20,6 +20,7 @@
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#include "BattlefieldMgr.h"
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#include "BattlefieldTB.h"
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#include "DB2Stores.h"
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#include "ObjectMgr.h"
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#include "Player.h"
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#include "ScriptedCreature.h"
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#include "ScriptedGossip.h"
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@@ -83,8 +84,8 @@ class npc_tb_spirit_guide : public CreatureScript
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return;
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}
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if (WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(areaId))
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player->TeleportTo(safeLoc->MapID, safeLoc->Loc.X, safeLoc->Loc.Y, safeLoc->Loc.Z, 0);
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if (WorldSafeLocsEntry const* safeLoc = sObjectMgr->GetWorldSafeLoc(areaId))
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player->TeleportTo(safeLoc->Loc);
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}
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};
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@@ -218,8 +218,8 @@ class npc_wg_spirit_guide : public CreatureScript
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GraveyardVect gy = wintergrasp->GetGraveyardVector();
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for (uint8 i = 0; i < gy.size(); i++)
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if (action - GOSSIP_ACTION_INFO_DEF == i && gy[i]->GetControlTeamId() == player->GetTeamId())
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if (WorldSafeLocsEntry const* safeLoc = sWorldSafeLocsStore.LookupEntry(gy[i]->GetGraveyardId()))
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player->TeleportTo(safeLoc->MapID, safeLoc->Loc.X, safeLoc->Loc.Y, safeLoc->Loc.Z, 0);
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if (WorldSafeLocsEntry const* safeLoc = sObjectMgr->GetWorldSafeLoc(gy[i]->GetGraveyardId()))
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player->TeleportTo(safeLoc->Loc);
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}
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return true;
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}
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