diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index eea344c97c5..d5beac48a3c 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.2"; - const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.3"; + const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp index e80793d9d2e..c17230f2a44 100644 --- a/src/tools/vmap4_extractor/vmapexport.cpp +++ b/src/tools/vmap4_extractor/vmapexport.cpp @@ -120,7 +120,7 @@ bool preciseVectorData = false; //static const char * szWorkDirMaps = ".\\Maps"; const char* szWorkDirWmo = "./Buildings"; -const char* szRawVMAPMagic = "VMAP042"; +const char* szRawVMAPMagic = "VMAP043"; bool LoadLocaleMPQFile(int locale) { diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp index af80673f346..7289a5e6157 100644 --- a/src/tools/vmap4_extractor/wmo.cpp +++ b/src/tools/vmap4_extractor/wmo.cpp @@ -350,9 +350,13 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise for (int i=0; i