From 3afbcbc0e4dbbfd3b9beea7e850f4d972b3ffcad Mon Sep 17 00:00:00 2001 From: Golrag Date: Mon, 5 Jun 2017 23:32:35 +0200 Subject: [PATCH] Core/VMaps: Fix LoS in Strand of the Ancients (#19847) Core/Collision: Fixed MOPY chunk flags enum. Also avoid loading destructible WMOs into vmaps. VMap re-extraction is required. Closes #15798. --- src/common/Collision/VMapDefinitions.h | 4 ++-- src/tools/vmap4_extractor/vmapexport.cpp | 2 +- src/tools/vmap4_extractor/wmo.cpp | 26 ++++++++++++++++++------ src/tools/vmap4_extractor/wmo.h | 20 ++++++++++-------- 4 files changed, 35 insertions(+), 17 deletions(-) diff --git a/src/common/Collision/VMapDefinitions.h b/src/common/Collision/VMapDefinitions.h index eea344c97c5..d5beac48a3c 100644 --- a/src/common/Collision/VMapDefinitions.h +++ b/src/common/Collision/VMapDefinitions.h @@ -25,8 +25,8 @@ namespace VMAP { - const char VMAP_MAGIC[] = "VMAP_4.2"; - const char RAW_VMAP_MAGIC[] = "VMAP042"; // used in extracted vmap files with raw data + const char VMAP_MAGIC[] = "VMAP_4.3"; + const char RAW_VMAP_MAGIC[] = "VMAP043"; // used in extracted vmap files with raw data const char GAMEOBJECT_MODELS[] = "GameObjectModels.dtree"; // defined in TileAssembler.cpp currently... diff --git a/src/tools/vmap4_extractor/vmapexport.cpp b/src/tools/vmap4_extractor/vmapexport.cpp index e80793d9d2e..c17230f2a44 100644 --- a/src/tools/vmap4_extractor/vmapexport.cpp +++ b/src/tools/vmap4_extractor/vmapexport.cpp @@ -120,7 +120,7 @@ bool preciseVectorData = false; //static const char * szWorkDirMaps = ".\\Maps"; const char* szWorkDirWmo = "./Buildings"; -const char* szRawVMAPMagic = "VMAP042"; +const char* szRawVMAPMagic = "VMAP043"; bool LoadLocaleMPQFile(int locale) { diff --git a/src/tools/vmap4_extractor/wmo.cpp b/src/tools/vmap4_extractor/wmo.cpp index af80673f346..7289a5e6157 100644 --- a/src/tools/vmap4_extractor/wmo.cpp +++ b/src/tools/vmap4_extractor/wmo.cpp @@ -350,9 +350,13 @@ int WMOGroup::ConvertToVMAPGroupWmo(FILE *output, WMORoot *rootWMO, bool precise for (int i=0; i