From 3b67e57e0e2730e7ad9bcbcbd1cc86739d21ffd1 Mon Sep 17 00:00:00 2001 From: treeston Date: Tue, 1 Mar 2016 20:12:46 +0100 Subject: [PATCH] Core/Creature: Prevent friendly vehicles from trying to attack their rider after dismounting. (cherry picked from commit 89e2afb8f9f3766c6ca0e780371f5421c79064b1) --- src/server/game/Entities/Creature/Creature.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index ce14e61d8e6..477a5fd3a49 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -582,7 +582,8 @@ void Creature::Update(uint32 diff) IsAIEnabled = true; if (!IsInEvadeMode() && !LastCharmerGUID.IsEmpty()) if (Unit* charmer = ObjectAccessor::GetUnit(*this, LastCharmerGUID)) - i_AI->AttackStart(charmer); + if (CanStartAttack(charmer, true)) + i_AI->AttackStart(charmer); LastCharmerGUID.Clear(); }