--HG--
branch : trunk
This commit is contained in:
megamage
2009-02-03 15:05:04 -06:00
11 changed files with 231 additions and 119 deletions

View File

@@ -1442,6 +1442,13 @@ void Spell::SetTargetMap(uint32 i,uint32 cur,std::list<Unit*> &TagUnitMap)
uint32 EffectChainTarget = m_spellInfo->EffectChainTarget[i];
uint32 unMaxTargets = m_spellInfo->MaxAffectedTargets;
Unit::AuraList const& Auras = m_caster->GetAurasByType(SPELL_AURA_MOD_ABILITY_AFFECTED_TARGETS);
for(Unit::AuraList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
{
if((*j)->isAffectedOnSpell(m_spellInfo))
unMaxTargets+=(*j)->GetModifier()->m_amount;
}
if(m_originalCaster)
{
if(Player* modOwner = m_originalCaster->GetSpellModOwner())
@@ -3294,6 +3301,35 @@ void Spell::TakePower()
m_caster->SetLastManaUse(getMSTime());
}
void Spell::TakeAmmo()
{
if(m_attackType == RANGED_ATTACK && m_caster->GetTypeId() == TYPEID_PLAYER)
{
Item *pItem = ((Player*)m_caster)->GetWeaponForAttack( RANGED_ATTACK );
// wands don't have ammo
if(!pItem || pItem->IsBroken() || pItem->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_WAND)
return;
if( pItem->GetProto()->InventoryType == INVTYPE_THROWN )
{
if(pItem->GetMaxStackCount()==1)
{
// decrease durability for non-stackable throw weapon
((Player*)m_caster)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_RANGED);
}
else
{
// decrease items amount for stackable throw weapon
uint32 count = 1;
((Player*)m_caster)->DestroyItemCount( pItem, count, true);
}
}
else if(uint32 ammo = ((Player*)m_caster)->GetUInt32Value(PLAYER_AMMO_ID))
((Player*)m_caster)->DestroyItemCount(ammo, 1, true);
}
}
uint8 Spell::CheckRuneCost(uint32 runeCostID)
{
if(m_caster->GetTypeId() != TYPEID_PLAYER)
@@ -5618,6 +5654,14 @@ void Spell::CalculateDamageDoneForAllTargets()
}
}
bool usesAmmo=true;
Unit::AuraList const& Auras = m_caster->GetAurasByType(SPELL_AURA_ABILITY_CONSUME_NO_AMMO);
for(Unit::AuraList::const_iterator j = Auras.begin();j != Auras.end(); ++j)
{
if((*j)->isAffectedOnSpell(m_spellInfo))
usesAmmo=false;
}
for(std::list<TargetInfo>::iterator ihit= m_UniqueTargetInfo.begin(); ihit != m_UniqueTargetInfo.end(); ++ihit)
{
TargetInfo &target = *ihit;
@@ -5630,6 +5674,28 @@ void Spell::CalculateDamageDoneForAllTargets()
if (!unit)
continue;
if (usesAmmo)
{
bool ammoTaken=false;
for (uint8 i=0;i<3;i++)
{
if (!(mask & 1<<i))
continue;
switch (m_spellInfo->Effect[i])
{
case SPELL_EFFECT_SCHOOL_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE:
case SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL:
case SPELL_EFFECT_NORMALIZED_WEAPON_DMG:
case SPELL_EFFECT_WEAPON_PERCENT_DAMAGE:
ammoTaken=true;
TakeAmmo();
}
if (ammoTaken)
break;
}
}
if (target.missCondition==SPELL_MISS_NONE) // In case spell hit target, do all effect on that target
target.damage += CalculateDamageDone(unit, mask, multiplier);
else if (target.missCondition == SPELL_MISS_REFLECT) // In case spell reflect from target, do all effect on caster (if hit)