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Scripts/Achievements: Move some achievement scripts to database.
Add database support for Ancient Protector and Ancient Courtyard Protector.
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@@ -15,7 +15,8 @@
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "ScriptPCH.h"
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#include "ScriptMgr.h"
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#include "BattlegroundAB.h"
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#include "BattlegroundWS.h"
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#include "BattlegroundIC.h"
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@@ -166,12 +167,12 @@ class achievement_bg_ic_mowed_down : public AchievementCriteriaScript
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}
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};
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class achievement_bg_sa_artillery_veteran : public AchievementCriteriaScript
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class achievement_bg_sa_artillery : public AchievementCriteriaScript
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{
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public:
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achievement_bg_sa_artillery_veteran() : AchievementCriteriaScript("achievement_bg_sa_artillery_veteran") { }
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achievement_bg_sa_artillery() : AchievementCriteriaScript("achievement_bg_sa_artillery") { }
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bool OnCheck(Player* source, Unit* target)
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bool OnCheck(Player* source, Unit* /*target*/)
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{
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if (Creature* vehicle = source->GetVehicleCreatureBase())
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{
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@@ -183,45 +184,6 @@ class achievement_bg_sa_artillery_veteran : public AchievementCriteriaScript
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}
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};
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class achievement_bg_sa_artillery_expert : public AchievementCriteriaScript
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{
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public:
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achievement_bg_sa_artillery_expert() : AchievementCriteriaScript("achievement_bg_sa_artillery_expert") { }
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bool OnCheck(Player* source, Unit* target)
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{
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if (Creature* vehicle = source->GetVehicleCreatureBase())
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{
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if (vehicle->GetEntry() != NPC_ANTI_PERSONNAL_CANNON)
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return false;
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BattlegroundSA* SA = static_cast<BattlegroundSA*>(source->GetBattleground());
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return SA->GetPlayerDemolisherScore(source);
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}
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return false;
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}
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};
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class achievement_bg_sa_drop_it : public AchievementCriteriaScript
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{
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public:
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achievement_bg_sa_drop_it() : AchievementCriteriaScript("achievement_bg_sa_drop_it") { }
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enum AchievementData
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{
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SPELL_CARRYING_SEAFORIUM = 52418,
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};
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bool OnCheck(Player* /*source*/, Unit* target)
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{
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if (target->HasAura(SPELL_CARRYING_SEAFORIUM))
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return true;
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return false;
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}
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};
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void AddSC_achievement_scripts()
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{
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new achievement_school_of_hard_knocks();
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@@ -232,7 +194,5 @@ void AddSC_achievement_scripts()
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new achievement_bg_ic_resource_glut();
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new achievement_bg_ic_glaive_grave();
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new achievement_bg_ic_mowed_down();
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new achievement_bg_sa_artillery_veteran();
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new achievement_bg_sa_artillery_expert();
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new achievement_bg_sa_drop_it();
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new achievement_bg_sa_artillery();
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}
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