mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-24 02:46:33 +01:00
Fix most of the recently introduced warnings
--HG-- branch : trunk
This commit is contained in:
@@ -160,7 +160,7 @@ class boss_professor_putricide : public CreatureScript
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}
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case ACTION_ROTFACE_OOZE:
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DoScriptText(RAND(SAY_ROTFACE_OOZE_FLOOD1, SAY_ROTFACE_OOZE_FLOOD2), me);
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if (Creature* rotface = Unit::GetCreature(*me, instance->GetData64(DATA_ROTFACE)))
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if (Unit::GetCreature(*me, instance->GetData64(DATA_ROTFACE)))
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if (Creature* dummy = Unit::GetCreature(*me, oozeFloodDummy[oozeFloodStage]))
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dummy->CastSpell(dummy, oozeFloodSpells[oozeFloodStage], true, NULL, NULL, me->GetGUID()); // cast from self for LoS (with prof's GUID for logs)
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if (++oozeFloodStage == 4)
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@@ -141,7 +141,7 @@ class boss_rotface : public CreatureScript
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professor->AI()->EnterEvadeMode();
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}
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void SpellHitTarget(Unit* target, SpellEntry const* spell)
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void SpellHitTarget(Unit* /*target*/, SpellEntry const* spell)
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{
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if (spell->Id == SPELL_SLIME_SPRAY)
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DoScriptText(SAY_SLIME_SPRAY, me);
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@@ -190,7 +190,7 @@ class boss_rotface : public CreatureScript
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{
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Position pos;
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target->GetPosition(&pos);
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if (Creature* dummy = DoSummon(NPC_OOZE_SPRAY_STALKER, pos, 8000, TEMPSUMMON_TIMED_DESPAWN))
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if (DoSummon(NPC_OOZE_SPRAY_STALKER, pos, 8000, TEMPSUMMON_TIMED_DESPAWN))
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{
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DoScriptText(EMOTE_SLIME_SPRAY, me);
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DoCastAOE(SPELL_SLIME_SPRAY);
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@@ -680,7 +680,7 @@ class spell_rotface_unstable_ooze_explosion : public SpellScriptLoader
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// let Rotface handle the cast - caster dies before this executes
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if (InstanceScript* script = GetTargetUnit()->GetInstanceScript())
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if (Creature* rotface = script->instance->GetCreature(script->GetData64(DATA_ROTFACE)))
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rotface->CastSpell(x, y, z, GetSpellInfo()->EffectTriggerSpell[effIndex], true, NULL, NULL, GetCaster()->GetGUID(), GetTargetUnit());
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rotface->CastSpell(x, y, z, triggered_spell_id, true, NULL, NULL, GetCaster()->GetGUID(), GetTargetUnit());
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}
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void Register()
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@@ -144,7 +144,7 @@ public:
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vehicle->RemoveAllPassengers();
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}
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void EnterCombat(Unit *who)
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void EnterCombat(Unit* /*who*/)
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{
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_EnterCombat();
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DoScriptText(SAY_AGGRO, me);
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@@ -160,7 +160,7 @@ public:
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Shattered = false;
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}
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void JustDied(Unit *victim)
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void JustDied(Unit* /*victim*/)
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{
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_JustDied();
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DoScriptText(SAY_DEATH, me);
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@@ -267,7 +267,7 @@ public:
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DoMeleeAttackIfReady();
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}
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void KilledUnit(Unit* Victim)
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void KilledUnit(Unit* /*victim*/)
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{
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if (!(rand()%5))
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DoScriptText(RAND(SAY_SLAY_1, SAY_SLAY_2), me);
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@@ -329,7 +329,7 @@ public:
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Brittled = false;
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}
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void DamageTaken(Unit *attacker, uint32 &damage)
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void DamageTaken(Unit* /*attacker*/, uint32& damage)
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{
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if (me->HasAura(SPELL_BRITTLE) && damage >= 5000)
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{
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@@ -342,7 +342,7 @@ public:
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}
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}
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void UpdateAI(const uint32 uiDiff)
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void UpdateAI(const uint32 /*uiDiff*/)
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{
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if (!UpdateVictim())
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return;
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@@ -392,9 +392,9 @@ public:
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uint8 random = urand(1,4);
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for (uint8 i = 0; i < random; ++i)
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{
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float x = irand(540.0f, 640.0f); // Safe range is between 500 and 650
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float y = irand(-230.0f, -195.0f); // Safe range is between -235 and -145
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float z = 391.5f; // Ground level
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float x = float(irand(540, 640)); // Safe range is between 500 and 650
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float y = float(irand(-230, -195)); // Safe range is between -235 and -145
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float z = 391.5f; // Ground level
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me->SummonCreature(MOLE_MACHINE_TRIGGER, x, y, z, 0, TEMPSUMMON_TIMED_DESPAWN, 10000);
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}
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}
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@@ -425,7 +425,6 @@ public:
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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pPlayer->PlayerTalkClass->ClearMenus();
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InstanceScript* pInstance = pCreature->GetInstanceScript();
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switch(uiAction)
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{
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case GOSSIP_ACTION_INFO_DEF:
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@@ -588,7 +587,9 @@ public:
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void Reset()
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{
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if (MoleMachine = me->SummonGameObject(GOB_MOLE_MACHINE,me->GetPositionX(),me->GetPositionY(),me->GetPositionZ(),urand(0,6),0,0,0,0,300))
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MoleMachine = me->SummonGameObject(GOB_MOLE_MACHINE, me->GetPositionX(), me->GetPositionY(), me->GetPositionZ(),
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float(urand(0, 6)), 0, 0, 0, 0, 300);
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if (MoleMachine)
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MoleMachine->SetGoState(GO_STATE_ACTIVE);
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SummonTimer = 6000;
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}
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@@ -241,6 +241,7 @@ public:
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for (uint8 i = 0; i < 16; i++)
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{
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if (!DoneAdds[i % 4])
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{
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if (next == 0)
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{
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move = (Phase)(i % 4);
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@@ -248,6 +249,7 @@ public:
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}
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else if (next > 0)
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--next;
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}
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}
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++AddCount;
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DoneAdds[move] = true;
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