Scripts/DK: Fixed Rime talent (#28333)

This commit is contained in:
Ovah
2022-10-07 20:56:46 +02:00
committed by GitHub
parent 8f6ce64836
commit 3be76db592
2 changed files with 36 additions and 0 deletions

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@@ -52,6 +52,7 @@ enum DeathKnightSpells
SPELL_DK_DEATH_STRIKE_OFFHAND = 66188,
SPELL_DK_FESTERING_WOUND = 194310,
SPELL_DK_FROST = 137006,
SPELL_DK_FROST_SCYTHE = 207230,
SPELL_DK_GLYPH_OF_FOUL_MENAGERIE = 58642,
SPELL_DK_GLYPH_OF_THE_GEIST = 58640,
SPELL_DK_GLYPH_OF_THE_SKELETON = 146652,
@@ -795,6 +796,31 @@ class spell_dk_raise_dead : public SpellScript
}
};
// 59057 - Rime
class spell_dk_rime : public AuraScript
{
PrepareAuraScript(spell_dk_rime);
bool Validate(SpellInfo const* spellInfo) override
{
return spellInfo->GetEffects().size() > EFFECT_1 && ValidateSpellInfo({ SPELL_DK_FROST_SCYTHE });
}
bool CheckProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo)
{
float chance = static_cast<float>(GetSpellInfo()->GetEffect(EFFECT_1).CalcValue(GetTarget()));
if (eventInfo.GetSpellInfo()->Id == SPELL_DK_FROST_SCYTHE)
chance /= 2.f;
return roll_chance_f(chance);
}
void Register() override
{
DoCheckEffectProc += AuraCheckEffectProcFn(spell_dk_rime::CheckProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL);
}
};
// 55233 - Vampiric Blood
class spell_dk_vampiric_blood : public AuraScript
{
@@ -834,5 +860,6 @@ void AddSC_deathknight_spell_scripts()
RegisterSpellScript(spell_dk_pet_skeleton_transform);
RegisterSpellScript(spell_dk_pvp_4p_bonus);
RegisterSpellScript(spell_dk_raise_dead);
RegisterSpellScript(spell_dk_rime);
RegisterSpellScript(spell_dk_vampiric_blood);
}