Core/DBLayer:

- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.

Still experimental and all that jazz, not recommended for production servers until feedback is given.

--HG--
branch : trunk
This commit is contained in:
Machiavelli
2010-09-24 22:16:21 +02:00
parent b46b498141
commit 3c6dc32030
47 changed files with 1003 additions and 875 deletions

View File

@@ -463,13 +463,15 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
{
do
{
FactionEntry const *factionEntry = sFactionStore.LookupEntry(result->GetUInt32(0));
Field* fields = result->Fetch();
FactionEntry const *factionEntry = sFactionStore.LookupEntry(fields[0].GetUInt32());
if (factionEntry && (factionEntry->reputationListID >= 0))
{
FactionState* faction = &m_factions[factionEntry->reputationListID];
// update standing to current
faction->Standing = int32(result->GetUInt32(1));
faction->Standing = int32(fields[1].GetUInt32());
// update counters
int32 BaseRep = GetBaseReputation(factionEntry);
@@ -477,7 +479,7 @@ void ReputationMgr::LoadFromDB(PreparedQueryResult result)
ReputationRank new_rank = ReputationToRank(BaseRep + faction->Standing);
UpdateRankCounters(old_rank, new_rank);
uint32 dbFactionFlags = result->GetUInt32(2);
uint32 dbFactionFlags = fields[2].GetUInt32();
if (dbFactionFlags & FACTION_FLAG_VISIBLE)
SetVisible(faction); // have internal checks for forced invisibility