*Update to Mangos 6938. (Only build for VC9)

--HG--
branch : trunk
This commit is contained in:
megamage
2008-12-24 09:58:26 -06:00
parent c81299e653
commit 3cb4e7c716
171 changed files with 11207 additions and 5092 deletions

View File

@@ -146,15 +146,9 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
/** lower flag1 **/
if(target == this) // building packet for oneself
{
flags |= UPDATEFLAG_SELF;
/*** temporary reverted - until real source of stack corruption will not found
updatetype = UPDATETYPE_CREATE_OBJECT2;
****/
}
if(flags & UPDATEFLAG_HASPOSITION)
if(flags & UPDATEFLAG_HAS_POSITION)
{
// UPDATETYPE_CREATE_OBJECT2 dynamic objects, corpses...
if(isType(TYPEMASK_DYNAMICOBJECT) || isType(TYPEMASK_CORPSE) || isType(TYPEMASK_PLAYER))
@@ -180,6 +174,12 @@ void Object::BuildCreateUpdateBlockForPlayer(UpdateData *data, Player *target) c
break;
}
}
if(isType(TYPEMASK_UNIT))
{
if(((Unit*)this)->getVictim())
flags |= UPDATEFLAG_HAS_TARGET;
}
}
//sLog.outDebug("BuildCreateUpdate: update-type: %u, object-type: %u got flags: %X, flags2: %X", updatetype, m_objectTypeId, flags, flags2);
@@ -251,11 +251,18 @@ void Object::DestroyForPlayer(Player *target) const
WorldPacket data(SMSG_DESTROY_OBJECT, 8);
data << GetGUID();
data << uint8(0); // WotLK (bool)
target->GetSession()->SendPacket( &data );
}
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2 ) const
void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2) const
{
uint16 unk_flags = ((GetTypeId() == TYPEID_PLAYER) ? ((Player*)this)->m_movementInfo.unk1 : 0);
if(GetTypeId() == TYPEID_UNIT)
if(((Creature*)this)->isVehicle())
unk_flags |= 0x20; // always allow pitch
*data << (uint8)flags; // update flags
// 0x20
@@ -292,12 +299,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
}
*data << uint32(flags2); // movement flags
*data << uint8(0); // unk 2.3.0
*data << uint16(unk_flags); // unknown 2.3.0
*data << uint32(getMSTime()); // time (in milliseconds)
}
// 0x40
if (flags & UPDATEFLAG_HASPOSITION)
if (flags & UPDATEFLAG_HAS_POSITION)
{
// 0x02
if(flags & UPDATEFLAG_TRANSPORT && ((GameObject*)this)->GetGoType() == GAMEOBJECT_TYPE_MO_TRANSPORT)
@@ -330,12 +337,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
*data << (float)((Player*)this)->GetTransOffsetZ();
*data << (float)((Player*)this)->GetTransOffsetO();
*data << (uint32)((Player*)this)->GetTransTime();
*data << (int8)((Player*)this)->GetTransSeat();
}
//TrinIty currently not have support for other than player on transport
}
// 0x02200000
if(flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2))
if((flags2 & (MOVEMENTFLAG_SWIMMING | MOVEMENTFLAG_FLYING2)) || (unk_flags & 0x20))
{
if(GetTypeId() == TYPEID_PLAYER)
*data << (float)((Player*)this)->m_movementInfo.s_pitch;
@@ -384,6 +392,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT );
*data << ((Unit*)this)->GetSpeed( MOVE_FLIGHT_BACK );
*data << ((Unit*)this)->GetSpeed( MOVE_TURN_RATE );
*data << ((Unit*)this)->GetSpeed( MOVE_PITCH_RATE );
// 0x08000000
if(flags2 & MOVEMENTFLAG_SPLINE2)
@@ -485,7 +494,7 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
break;
case TYPEID_PLAYER:
if(flags & UPDATEFLAG_SELF)
*data << uint32(0x00000015); // unk, can be 0x15 or 0x22
*data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
else
*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
break;
@@ -508,6 +517,15 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
case TYPEID_CORPSE:
*data << uint32(GetGUIDHigh()); // GetGUIDHigh()
break;
case TYPEID_UNIT:
*data << uint32(0x0000000B); // unk, can be 0xB or 0xC
break;
case TYPEID_PLAYER:
if(flags & UPDATEFLAG_SELF)
*data << uint32(0x0000002F); // unk, can be 0x15 or 0x22
else
*data << uint32(0x00000008); // unk, can be 0x7 or 0x8
break;
default:
*data << uint32(0x00000000); // unk
break;
@@ -515,9 +533,12 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
}
// 0x4
if(flags & UPDATEFLAG_FULLGUID)
if(flags & UPDATEFLAG_HAS_TARGET) // packed guid (current target guid)
{
*data << uint8(0); // packed guid (probably target guid)
if(Unit *victim = ((Unit*)this)->getVictim())
data->append(victim->GetPackGUID());
else
*data << uint8(0);
}
// 0x2
@@ -525,6 +546,13 @@ void Object::_BuildMovementUpdate(ByteBuffer * data, uint8 flags, uint32 flags2
{
*data << uint32(getMSTime()); // ms time
}
// 0x80
if(flags & UPDATEFLAG_VEHICLE) // unused for now
{
*data << uint32(((Vehicle*)this)->GetVehicleId()); // vehicle id
*data << float(0); // facing adjustment
}
}
void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask *updateMask, Player *target) const
@@ -540,10 +568,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if ( ((GameObject*)this)->ActivateToQuest(target) || target->isGameMaster())
{
IsActivateToQuest = true;
updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
}
if (GetUInt32Value(GAMEOBJECT_ARTKIT))
updateMask->SetBit(GAMEOBJECT_ARTKIT);
}
}
else //case UPDATETYPE_VALUES
@@ -554,8 +580,8 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
{
IsActivateToQuest = true;
}
updateMask->SetBit(GAMEOBJECT_DYN_FLAGS);
updateMask->SetBit(GAMEOBJECT_ANIMPROGRESS);
updateMask->SetBit(GAMEOBJECT_DYNAMIC);
updateMask->SetBit(GAMEOBJECT_BYTES_1);
}
}
@@ -572,7 +598,6 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if( updateMask->GetBit( index ) )
{
// remove custom flag before send
if( index == UNIT_NPC_FLAGS )
*data << uint32(m_uint32Values[ index ] & ~(UNIT_NPC_FLAG_GUARD + UNIT_NPC_FLAG_OUTDOORPVP));
// FIXME: Some values at server stored in float format but must be sent to client in uint32 format
@@ -641,7 +666,7 @@ void Object::_BuildValuesUpdate(uint8 updatetype, ByteBuffer * data, UpdateMask
if( updateMask->GetBit( index ) )
{
// send in current format (float as float, uint32 as uint32)
if ( index == GAMEOBJECT_DYN_FLAGS )
if ( index == GAMEOBJECT_DYNAMIC )
{
if(IsActivateToQuest )
{
@@ -1093,7 +1118,7 @@ uint32 WorldObject::GetAreaId() const
InstanceData* WorldObject::GetInstanceData()
{
Map *map = MapManager::Instance().GetMap(m_mapId, this);
Map *map = GetMap();
return map->IsDungeon() ? ((InstanceMap*)map)->GetInstanceData() : NULL;
}
@@ -1303,7 +1328,7 @@ namespace Trinity
{
public:
MessageChatLocaleCacheDo(WorldObject const& obj, ChatMsg msgtype, int32 textId, uint32 language, uint64 targetGUID, float dist)
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
: i_object(obj), i_msgtype(msgtype), i_textId(textId), i_language(language),
i_targetGUID(targetGUID), i_dist(dist)
{
}
@@ -1448,7 +1473,7 @@ void WorldObject::BuildHeartBeatMsg(WorldPacket *data) const
data->Initialize(MSG_MOVE_HEARTBEAT, 32);
data->append(GetPackGUID());
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint8(0); // 2.3.0
*data << uint16(0); // 2.3.0
*data << getMSTime(); // time
*data << m_positionX;
*data << m_positionY;
@@ -1467,7 +1492,7 @@ void WorldObject::BuildTeleportAckMsg(WorldPacket *data, float x, float y, float
data->append(GetPackGUID());
*data << uint32(0); // this value increments every time
*data << uint32(((Unit*)this)->GetUnitMovementFlags()); // movement flags
*data << uint8(0); // 2.3.0
*data << uint16(0); // 2.3.0
*data << getMSTime(); // time
*data << x;
*data << y;
@@ -1620,4 +1645,4 @@ void WorldObject::GetNearPoint(WorldObject const* searcher, float &x, float &y,
z = GetPositionZ();
UpdateGroundPositionZ(x,y,z);
}
}