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Core/Players: Fixed racemasks usage for new races
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@@ -92,12 +92,12 @@ int32 ReputationMgr::GetBaseReputation(FactionEntry const* factionEntry) const
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if (!factionEntry)
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return 0;
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uint64 raceMask = _player->getRaceMask();
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uint8 race = _player->getRace();
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uint32 classMask = _player->getClassMask();
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for (int i=0; i < 4; i++)
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{
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if ((factionEntry->ReputationRaceMask[i] & raceMask ||
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(factionEntry->ReputationRaceMask[i] == 0 &&
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if ((factionEntry->ReputationRaceMask[i].HasRace(race) ||
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(!factionEntry->ReputationRaceMask[i] &&
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factionEntry->ReputationClassMask[i] != 0)) &&
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(factionEntry->ReputationClassMask[i] & classMask ||
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factionEntry->ReputationClassMask[i] == 0))
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@@ -151,12 +151,12 @@ uint32 ReputationMgr::GetDefaultStateFlags(FactionEntry const* factionEntry) con
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if (!factionEntry)
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return 0;
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uint64 raceMask = _player->getRaceMask();
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uint8 race = _player->getRace();
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uint32 classMask = _player->getClassMask();
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for (int i=0; i < 4; i++)
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{
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if ((factionEntry->ReputationRaceMask[i] & raceMask ||
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(factionEntry->ReputationRaceMask[i] == 0 &&
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if ((factionEntry->ReputationRaceMask[i].HasRace(race) ||
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(!factionEntry->ReputationRaceMask[i] &&
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factionEntry->ReputationClassMask[i] != 0)) &&
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(factionEntry->ReputationClassMask[i] & classMask ||
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factionEntry->ReputationClassMask[i] == 0))
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@@ -396,7 +396,7 @@ void ReputationMgr::SetVisible(FactionTemplateEntry const* factionTemplateEntry)
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if (FactionEntry const* factionEntry = sFactionStore.LookupEntry(factionTemplateEntry->Faction))
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// Never show factions of the opposing team
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if (!(factionEntry->ReputationRaceMask[1] & _player->getRaceMask() && factionEntry->ReputationBase[1] == Reputation_Bottom))
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if (!(factionEntry->ReputationRaceMask[1].HasRace(_player->getRace()) && factionEntry->ReputationBase[1] == Reputation_Bottom))
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SetVisible(factionEntry);
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}
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