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Core/AI: Actually accurately reproduce the logic from before 849943 that determines what summons start following on appearance. Third time's the charm?
Closes #23513.
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@@ -152,25 +152,50 @@ void CreatureAI::TriggerAlert(Unit const* who) const
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me->GetMotionMaster()->MoveDistract(5 * IN_MILLISECONDS, me->GetAbsoluteAngle(who));
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}
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// adapted from logic in Spell:EFfectSummonType before commit 849943
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static bool ShouldFollowOnSpawn(SummonPropertiesEntry const* properties)
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{
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// Summons without SummonProperties are generally scripted summons that don't belong to any owner
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if (!properties)
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return false;
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switch (properties->Category)
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{
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case SUMMON_CATEGORY_PET:
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return true;
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case SUMMON_CATEGORY_WILD:
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case SUMMON_CATEGORY_ALLY:
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case SUMMON_CATEGORY_UNK:
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if (properties->Flags & 512)
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return true;
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switch (properties->Type)
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{
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case SUMMON_TYPE_PET:
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case SUMMON_TYPE_GUARDIAN:
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case SUMMON_TYPE_GUARDIAN2:
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case SUMMON_TYPE_MINION:
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case SUMMON_TYPE_MINIPET:
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return true;
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default:
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return false;
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}
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default:
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return false;
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}
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}
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void CreatureAI::JustAppeared()
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{
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// Filter which type of summons apply the following follow handling
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if (!me->IsSummon())
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return;
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// Summons without SummonProperties are generally scripted summons that don't belong to any owner
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TempSummon* summon = me->ToTempSummon();
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if (!summon->m_Properties || (summon->m_Properties->Category != SUMMON_CATEGORY_UNK && summon->m_Properties->Category != SUMMON_CATEGORY_PET))
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return;
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// Not applied to vehicles
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if (summon->GetVehicle())
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return;
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if (Unit* owner = summon->GetCharmerOrOwner())
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if (TempSummon* summon = me->ToTempSummon())
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{
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summon->GetMotionMaster()->Clear();
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summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
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// Only apply this to specific types of summons
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if (!summon->GetVehicle() && ShouldFollowOnSpawn(summon->m_Properties))
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{
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if (Unit* owner = summon->GetCharmerOrOwner())
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{
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summon->GetMotionMaster()->Clear();
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summon->GetMotionMaster()->MoveFollow(owner, PET_FOLLOW_DIST, summon->GetFollowAngle());
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}
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}
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}
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}
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