[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal

--HG--
branch : trunk
This commit is contained in:
megamage
2009-06-16 11:19:59 -05:00
parent aaec3c8191
commit 3cf2be6042
26 changed files with 104 additions and 100 deletions

View File

@@ -1101,17 +1101,17 @@ void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint
uint32 WorldObject::GetZoneId() const
{
return MapManager::Instance().GetBaseMap(m_mapId)->GetZoneId(m_positionX, m_positionY, m_positionZ);
return GetBaseMap()->GetZoneId(m_positionX, m_positionY, m_positionZ);
}
uint32 WorldObject::GetAreaId() const
{
return MapManager::Instance().GetBaseMap(m_mapId)->GetAreaId(m_positionX, m_positionY, m_positionZ);
return GetBaseMap()->GetAreaId(m_positionX, m_positionY, m_positionZ);
}
void WorldObject::GetZoneAndAreaId(uint32& zoneid, uint32& areaid) const
{
MapManager::Instance().GetBaseMap(m_mapId)->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
GetBaseMap()->GetZoneAndAreaId(zoneid, areaid, m_positionX, m_positionY, m_positionZ);
}
InstanceData* WorldObject::GetInstanceData()
@@ -1448,7 +1448,7 @@ void WorldObject::GetRandomPoint( float x, float y, float z, float distance, flo
void WorldObject::UpdateGroundPositionZ(float x, float y, float &z) const
{
float new_z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(x,y,z,true);
float new_z = GetBaseMap()->GetHeight(x,y,z,true);
if(new_z > INVALID_HEIGHT)
z = new_z+ 0.05f; // just to be sure that we are not a few pixel under the surface
}
@@ -1679,7 +1679,7 @@ Map* WorldObject::_findMap()
Map const* WorldObject::GetBaseMap() const
{
return MapManager::Instance().GetBaseMap(GetMapId());
return MapManager::Instance().CreateBaseMap(GetMapId());
}
void WorldObject::AddObjectToRemoveList()