mirror of
https://github.com/TrinityCore/TrinityCore.git
synced 2026-01-21 17:54:48 +01:00
[8026] Obtain object's map directly by calling appropriate WorldObject::GetMap()/GetBaseMap() functions instead of accessing MapManager. Code cleanups. Big thanks Infinity for tests. Author: Ambal
--HG-- branch : trunk
This commit is contained in:
@@ -233,7 +233,7 @@ bool PoolGroup<Creature>::Spawn1Object(uint32 guid)
|
||||
objmgr.AddCreatureToGrid(guid, data);
|
||||
|
||||
// Spawn if necessary (loaded grids only)
|
||||
Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
|
||||
Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
|
||||
// We use spawn coords to spawn
|
||||
if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
|
||||
{
|
||||
@@ -263,7 +263,7 @@ bool PoolGroup<GameObject>::Spawn1Object(uint32 guid)
|
||||
objmgr.AddGameobjectToGrid(guid, data);
|
||||
// Spawn if necessary (loaded grids only)
|
||||
// this base map checked as non-instanced and then only existed
|
||||
Map* map = const_cast<Map*>(MapManager::Instance().GetBaseMap(data->mapid));
|
||||
Map* map = const_cast<Map*>(MapManager::Instance().CreateBaseMap(data->mapid));
|
||||
// We use current coords to unspawn, not spawn coords since creature can have changed grid
|
||||
if (!map->Instanceable() && !map->IsRemovalGrid(data->posX, data->posY))
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user