Core: Fix warnings

This commit is contained in:
leak
2012-03-24 15:37:54 +01:00
parent bdbc1312c3
commit 3d0063abee
4 changed files with 9 additions and 5 deletions

View File

@@ -619,7 +619,7 @@ public:
{
if (m_uiRangeCheckTimer < uiDiff)
{
if (Player* target = me->SelectNearestPlayer(2.0f))
if (me->SelectNearestPlayer(2.0f))
{
DoCastAOE(SPELL_UNLEASHED_DARK);
me->GetMotionMaster()->MoveIdle();
@@ -660,7 +660,7 @@ public:
{
if (m_uiRangeCheckTimer < uiDiff)
{
if (Player* target = me->SelectNearestPlayer(2.0f))
if (me->SelectNearestPlayer(2.0f))
{
DoCastAOE(SPELL_UNLEASHED_LIGHT);
me->GetMotionMaster()->MoveIdle();

View File

@@ -491,7 +491,7 @@ public:
Creature* coilfangElite = me->SummonCreature(COILFANG_ELITE, CoilfangElitePos[pos][0], CoilfangElitePos[pos][1], CoilfangElitePos[pos][2], CoilfangElitePos[pos][3], TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000);
if (coilfangElite)
{
if (Unit* target = target = SelectTarget(SELECT_TARGET_RANDOM, 0))
if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0))
coilfangElite->AI()->AttackStart(target);
else if (me->getVictim())
coilfangElite->AI()->AttackStart(me->getVictim());