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Scripts/FollowerAI: Some cleanup:
- FollowerAI properly resumes follow after evading. - Removed duplicated getters from CreatureAI (IsEscorted vs IsEscortNPC), they were used to do the same thing - FollowerAI properly assists in combat. - FollowerAI properly despawns if quest is abandoned. - FollowerAI now supports dynamic respawning for escort NPCs.
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sql/updates/world/3.3.5/2019_08_01_00_world.sql
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sql/updates/world/3.3.5/2019_08_01_00_world.sql
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@@ -0,0 +1,4 @@
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--
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DELETE FROM `spawn_group` WHERE `spawnType`=0 AND `spawnId` IN (22831,36626,23708,39059);
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INSERT INTO `spawn_group` (`groupId`,`spawnType`,`spawnId`) VALUES
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(3,0,22831), (3,0,36626), (3,0,23708), (3,0,39059);
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