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Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
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@@ -20,6 +20,7 @@
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#include "Guild.h"
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#include "Log.h"
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#include "ObjectMgr.h"
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#include "World.h"
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GuildMgr::GuildMgr() : NextGuildId(UI64LIT(1))
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{
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