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Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)
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@@ -23,6 +23,7 @@
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#include "DatabaseEnv.h"
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#include "DisableMgr.h"
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#include "DynamicTree.h"
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#include "GameObjectModel.h"
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#include "GridNotifiers.h"
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#include "GridNotifiersImpl.h"
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#include "GridStates.h"
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@@ -43,6 +44,7 @@
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#include "Vehicle.h"
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#include "VMapFactory.h"
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#include "Weather.h"
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#include "World.h"
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u_map_magic MapMagic = { {'M','A','P','S'} };
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u_map_magic MapVersionMagic = { {'v','1','.','8'} };
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