Core/Game: Include cleanup, part 4 - packets and largest headers (after preprocessing, except player/objectmgr)

This commit is contained in:
Shauren
2017-05-21 23:18:43 +02:00
parent 3cb8f532da
commit 3d7c2ef88f
101 changed files with 1048 additions and 826 deletions

View File

@@ -23,6 +23,7 @@
#include "DatabaseEnv.h"
#include "DisableMgr.h"
#include "DynamicTree.h"
#include "GameObjectModel.h"
#include "GridNotifiers.h"
#include "GridNotifiersImpl.h"
#include "GridStates.h"
@@ -43,6 +44,7 @@
#include "Vehicle.h"
#include "VMapFactory.h"
#include "Weather.h"
#include "World.h"
u_map_magic MapMagic = { {'M','A','P','S'} };
u_map_magic MapVersionMagic = { {'v','1','.','8'} };