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*Temporary fix to permadeath issue.. still uncertain why this was happening at all...
--HG-- branch : trunk
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@@ -11958,10 +11958,11 @@ void Unit::SetLevel(uint32 lvl)
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void Unit::SetHealth(uint32 val)
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{
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if((getDeathState() & JUST_DIED) != 0)
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if(getDeathState() == JUST_DIED)
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val = 0;
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else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0)
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val = 1;
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// causes instant permadeath if you exit game while in combat?! :-|
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//else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0)
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// val = 1;
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else
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{
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uint32 maxHealth = GetMaxHealth();
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