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*Update to Trinity 759.
--HG-- branch : trunk
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@@ -7612,7 +7612,8 @@ uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount,
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if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
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spellProto->Id == 33778 || spellProto->Id == 379 ||
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spellProto->Id == 38395 || spellProto->Id == 40972 ||
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spellProto->Id == 22845 || spellProto->Id == 33504)
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spellProto->Id == 22845 || spellProto->Id == 33504 ||
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spellProto->Id == 34299)
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return healamount;
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int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
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@@ -8238,7 +8239,7 @@ void Unit::SetInCombatWith(Unit* enemy)
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void Unit::CombatStart(Unit* target)
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{
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if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED))
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if(!target->IsStandState()/* && !target->hasUnitState(UNIT_STAT_STUNNED)*/)
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target->SetStandState(PLAYER_STATE_NONE);
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//Call creature group update
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